[[Competitive play|Template:Dictionary/common strings/competitive play · Template:Dictionary/common strings/competitive item restrictions · Template:Dictionary/common strings/competitive dynamics
Classes
Leaderboard class scout.png Scout · Leaderboard class soldier.png Soldier · Leaderboard class pyro.png Pyro · Leaderboard class demo.png Demoman · Leaderboard class heavy.png Heavy · Leaderboard class engineer.png Engineer · Leaderboard class medic.png Medic · Leaderboard class sniper.png Sniper · Leaderboard class spy.png Spy
Maps
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Gravel Pit
Template:Dictionary/common strings/capture the flag
Turbine · Turbine pro
Template:Dictionary/common strings/control point
Badlands · Bazillion · Coldfront · Fastlane · Follower · Freight · Granary · Gullywash · Obscure · Prolane · Waste · Well · Yukon · Warmfront · Snakewater
Template:Dictionary/common strings/king of the hill
Viaduct
Medals
Template:Dictionary/items/tournament medal - etf2l highlander tournament · Template:Dictionary/items/tournament medal - gwj tournament · Template:Dictionary/items/tournament medal - ugc highlander tournament
Leagues
Global
ESL
North American
CEVO · ESEA · TWL · UGC
European
ETF2L · Wireplay
Asian
AsiaFortress
Oceanian
ozfortress · NZFortress
Other
FBTF · Pubstars vs Pros · RTF2L · TF2Connexion]]
· [[Competitive item restrictions|
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Within some competitive leagues, competitive item restrictions in matches are employed to ensure matches are balanced.
List of restricted items
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- This article is for competitive play based on the standard competitive format.
- Competitive articles are currently in development. If you have any questions, just ask.
Patterns and protocols have emerged from the unique format and setting of competitive play, leading to a set of gameplay dynamics distinct from standard public play.
Rollouts
A rollout, sometimes referred to as the mid-approach, is the process of getting from one's spawn point to the mid-point in a five-point map as quickly as possible. Winning the mid-fight determines which teams start with the advantage and so emphasis on rollouts is particularly important for teams to work on. The term is most often used to mean the sequence of rocket jumps, used by Soldiers, and sticky jumps, used by Demomen, to get to the mid point as quickly as possible while retaining enough health to be effective at the mid-point. Classes that cannot utilize explosive jumps, such as the Scouts and Medics, should just run to the point as normal, however finding the optimal route for running is still required.
Example Rollout Videos
Soldier
Demoman
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