Talk:Minigun

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Critical hit

In poker night heavy explains the bullets are custom diameter and not .50 so I deleted that.

The long range critical dps is completely inaccurate. from battlement to battlement 2fort perhaps one bullet hits a standing target every 4 ammo. The spread wouldn't allow a criting heavy to kill a soldier at that range in one sec. --Johnnie walker 15:44, 13 July 2011 (EDT)


What's DPS?

Does anyone know what DPS stands for?--CountDOODOO 16:15, 17 March 2008 (CDT)

DPS means Damage per second. How many seconds to attack you need to kill the enemy (if it health you know) --L2k 19:47, 19 February 2008 (MSK)
It does -not- stand for "how many seconds to attack you need to kill the enemy", it's a representation, as it says, of how much damage the weapon can output on average per second of time elapse. --Prinfection 06:01, 16 August 2008 (UTC)
Does anyone know the amount of bullets are fired in 1 second. The DPS here and on the Heavy page are different so I'm interested to know how DPS is calculated if we don't know how many bullets are fired in 1 second. The Unbeholden 15:00, 8 October 2008 (UTC)
checked out the Heavy article, it says there according to the DPS listed there, the minigun uses 10 ammo per second. So I did the math and made the editions here, and on the Natascha article. heres a thread I made about it to explain what I've done and how I've calculated all of it. http://forums.steampowered.com/forums/showthread.php?p=8283261#post8283261 ----The Unbeholden 20:53, 8 October 2008 (UTC)

Time to Depletion

How long does it take to use up all the Minigun's ammo? You occasionally see Heavies switching to Shotgun before their UberCharge runs out. --Praestat 22:16, 15 October 2007 (CDT)

Should we include the information that each minigun ammo fires 4 pellets? User:Pedro 2/8/2008

The 4 bullets/ammo doesn't matter when factoring how fast it takes to use up 200 ammo, because you cannot fire 1 pellet, 4 / ammo used.--Prinfection 06:14, 16 August 2008 (UTC)

Four Bullets per Round?

Does anyone have any proof that the Minigun actually does fire 4 bullets per 1 round? Just curious? I can see 3-4 I think when I fire it, but how do we actually test this? Shoot someone using half of the crosshair and (visually) check to see what hits? --Jewbat 22:13, 18 February 2008 (CST)

It's not that it fires 4 per round (it only fires one technically), just that the gun fires in 4 round bursts. The easiest way to test it is to stand about 10-15 feet away from a wall and just click the fire button once. Then go count the bullet holes :P --09:07, 19 February 2008 (CST)
I haven't done that, but I have noticed that more than one bullet escapes the minigun when just clicking once. (Or in my case, Right Triggering once) This is for using one round from the Minigun. I just haven't done any testing to see how many there are. --Jewbat 17:29, 19 February 2008 (CST)
I don't have a stopwatch, but I'd encourage anyone who has one to visit an empty server and time the duration of sustained fire of all 200 rounds. Also relevant(?) to the minigun article, perhaps as trivia, may be the Heavy's mention in the 'Meet the Heavy' clip that it costs $400,000 to fire it for 12 seconds. --Prowlgrin 9000 07:31, 9 July 2008 (UTC)

I'm under the impression that all of the bullets you see flying out of the gun and the bellet holes are all purely visual, and that the game simply projects a cone of damage in front of the gun, which references distance, frontal area etc to work out the damage someone in the minigun's field of fire should take. Of course, this is just speculation. --Manta 17:03, 4 August 2008 (UTC)

It does not project a cone of damage, it fires hitscan, just like every other bullet based weapon. Further I am pretty sure it does actually fire 4 bullets at a time and that the critical figures are a bit skewed, and that each individual crit bullet is 30 damage, for up to 120 / ammo. The Day of Defeat machinegun operates under a similar firing principal--Prinfection 06:05, 16 August 2008 (UTC)

Critical Falloff

According to this page the minigun sufferers from falloff damage, and indeed an odd curve of falloff when it does critical hits. As no other weapon in the game suffers from this, and the recent release of the kritzkrieg shows the minigun is still devastating at long range, I am lead to believe this is incorrect. Can anyone confirm or deny minigun crits doing 30 damage at long range? FireCrack 14:26, 6 May 2008 (CDT)

I'm pretty sure that this is a product of the 4 bullet / ammo thing. Each bullet does 30, but in closer ranges you're much more likely to be hit by more bullets at a time, and the rate at which the gun expels ammo causes much higher rate of damage at shorter ranges (I think this is an exponential increase in average damage as range goes from long to short. Prinfection 06:08, 16 August 2008 (UTC)
Prinfection is right about the minigun firing 4 bullets per second, and hes right about his observation according to whats written in the article, except the damage value written on the wiki is wrong. The minigun does 108 damage per 4 ammo point blank when it crits, I'm not the one who tested the damage value. Which means it does 27 damage per crit bullet, not 30. The Unbeholden 15:08, 15 October 2008 (UTC)

Rename?

Since The Heavy's other Minigun is known by its petname, should this page be renamed Sasha? JC Denton 09:32, 19 August 2008 (UTC)

I think we can add "Sasha" parenthetically, but not otherwise change things. Link to Natascha as a special variation. Basically, that would follow the existing pattern set by other unlocks. (e.g. Axe takes you to Fire Axe not Axtinguisher. Also, the only way anyone would know that the minigun was Sasha would be by watching the Meet the Heavy video, and Minigun is just a better generic identifier. --Terr 17:17, 19 August 2008 (UTC)

Retesting

The Heavy has received changes to the Minigun's spin-up/down time. Along with his movement speed whilst firing. I think these should be retested in order to confirm or deny that the old values are not corrupting the newer ones. Just in case they are indeed being used to calculate these new changes and values. Infi^ 04:51, 29 April 2010 (UTC)

Same as shotgun?

Could anyone please explain to me how the Minigun, firing 4 "pellets" which do base damage of 9, is a faster firing Shotgun, which is 10 pellets doing 6 damage each? Looking at this, 1 shot of Minigun: base damage, no variation, all shots hit, is 36, while for the shotgun, same circumstances, damage is 60? The only way they're even similar is multiple shots per round, and they have the same maximum ramp up and fall off. --J Moldy 17:57, 12 June 2010 (UTC)

The Minigun fires one ammo every tenth of a second (0.1 seconds) and the shotgun fires one ammo a little over once every half second (0.625 seconds) That means that by the time shotgun is ready to fire a second shell, the Minigun has already fired 25 pellets. This is, of course, assuming that the minigun was spun up and started firing at the exact same moment the shotgun fired. In other words, no, shot-for-shot, the shotgun will do more damage faster; however, the minigun can put out more shots faster than the shotgun can. Does that clear it up at all? -- MistahFixIt 19:25, 12 June 2010 (UTC)
Not really, unfortunately. You basically just said what I was getting at: they both have diffferent attack intervals, number of pellets, the average damage per second and the average damage per shot. The only way I can see the Shotgun and the Minigun are the same is that they shoot multiple hitscan projectiles with each shot. I mean, it's kind of like saying that the Pistol and SMG are the same thing, because they both shoot out single shots in fully-automatic mode, but other than that, they're nothing alike. --J Moldy 21:11, 13 June 2010 (UTC)
I'm inclined to agree with Moldy. I understand what you're getting at, Mistah, but having only one thing in common isn't really enough to correlate them like that. I would liken it more to a fully automatic shotgun rather than a pump-action. -Firestorm2 21:16, 13 June 2010 (UTC)


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