Talk:Medic
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Assists
Is it actually true that you get assists for healing someone, and THEN them going and killing someone? That's what this site is implying but I don't know if that's so, I thought you only get kills when you're directly healing the killer. -keith
- I've not see that in the time I've played keith. --DNA.styx 12:54, 5 October 2007 (CST)
- Medic is my second most played class. From what I've seen you only get an assist if you are currently healing the player that scores the kill. If multiple medics are healing, only one will get the assist. It also seems that you get points for raw healing done, since I've noticed that kills + assists/2 + captures*2 + destructions doesn't seem to add up to my full score as a medic. It seems that somewhere between 500 and 1000 healing will net you 1 point. - Promii 2:16 PST October 5th 2007
- I've never noticed an assist when I'm not directly healing someone, but if assists can be earned that way it probably has something to do with them having health in excess of their normal maximum. So if their health is ticking down from my overheal then I would then get an assist. Don't recall any specific instances, however. --NeoLypse 15:04, 20 November 2007 (CST)
ÜberCharge targets
Regarding * After activating your ÜberCharge, you must keep the Medigun on the player you wish to receive its effects. You may also change your target while the ÜberCharge is active.
- Does this mean that stopping the medi-gun would result in your target losing ÜberCharge, and starting it again on another friendly would give them ÜberCharge? I think this needs to be clarified. In previous testing, I noticed that your original target for ÜberCharge would remain in that state even if you changed healing targets, however that was a patch or two ago and may have changed. -- Nos 11 October 2007, 11:58 (CST)
- No, whoever you have targeted during the uber is who has the uber. If you have no one targeted, it will just uber you. You can even uber 2 people at once by alternating between them really fast. --WanderingFox 13:27, 14 November 2007 (CST)
- Yeah, this behaviour was changed in one of the patches, though I'm far too lazy to look up which one. Originally, starting the uber would leave the original target charged, even if you stopped healing that player. Now however, you have that ability to uber 2 (or as some said 3) at once. -- Nos 20 November 2007, 9:10 (CST)
- Does this mean that stopping the medi-gun would result in your target losing ÜberCharge, and starting it again on another friendly would give them ÜberCharge? I think this needs to be clarified. In previous testing, I noticed that your original target for ÜberCharge would remain in that state even if you changed healing targets, however that was a patch or two ago and may have changed. -- Nos 11 October 2007, 11:58 (CST)
Ive done this between three players closely grouped knock back is an issue if you dont stay close enough--Markd 06:03, 19 November 2007 (CST)
Health packs
I was looking for somewhere to add about leaving medi packs alone for your medic the ammount of times ive died on low health while holding a medi gum cause the medi packs are picked up by other players is most annoying.--Markd 06:03, 19 November 2007 (CST)
- Perhaps the general strategy page? --WanderingFox 08:00, 19 November 2007 (CST)
I've read somewhere (I'll try to find where) that 600 points of healing ended in 1 point for the Medic.
Should we translate?
Since the Medic is German and some of his lines are German, should we translate them into English? We'd put the translations in parenthesis. Any comments? --CountDOODOO 20:45, 12 November 2007 (CST)
He's really just speaking with a little mixed in, which is pretty easy to guess (schnell= quick!), though I suppose we could translate his entirely German reponses.--Wilsonator 01:43, 13 November 2007 (CST)
Re: Buff timing
The time to buff depends on the class. All times are very approximate.
- Weakest classes (125 HP to 185 HP): 1.25 second.
- Medic (150 HP to 225 HP): 1.5 seconds.
- Demoman, Pyro (175 HP to 260 HP): 1.75 seconds.
- Soldier (200 HP to 300 HP): 2 seconds.
- Heavy (300 HP to 450 HP): 3 seconds.
- Buff decay on ALL classes (full buff HP down to full normal HP): 20 seconds.
Buffing a player who has full health will take 1 second per 100 HP he has at 100% normal HP. The Medic is buffing at a constant rate; it just takes longer for the big guys. In contrast, the buff fades in an equal amount of time for all classes. A Scout's points will decrease slower than a Heavy's but the full buff will decay in 20 seconds on both of them.
Please confirm / approve for article. Thanks. --Wipnum 01:52, 1 February 2008 (CST)
- Spot on i think the 20 second decay time is the most usefull, so as a tactic you could with 9 secs left buff a heavy for 3 and then another for 3 before latching onto the final one for the assualt phase im sure you get the idea. Nice work getting that info the to do can go now--mark"d"davis 04:52, 1 February 2008 (CST)
- Side question: Why do people call it 'buffing'? The definition for the word 'buff' doesn't mean increasing, healing, adding, supplementing, advancing, boosting, building, or improving. In fact in British English it can mean to hit but commonly means to shine or polish. You don't 'shine' or 'polish' someones health, but you may 'increase' the shine or 'improve' the polish. Healing, or Boosting would be more accurate. --Aurora 05:32, 1 February 2008 (CST)
- needs to be added to the medigun page and the tactiv added to the strategy page :unsure: removing todo--mark"d"davis 07:49, 1 February 2008 (CST)
- Buffing is an RPG term that was coined roughly around the everquest boom in the US. To be 'buff' in American English is to be bulked up or in shape. The term buff in RPGs generally refers to a temporary advancement in ability. For example in World of Warcraft, all positive status effects are called 'buffs' while all negative status effects are called 'debuffs' :P --WanderingFox (Talk • Contribs) 10:55, 1 February 2008 (CST)
- That's fair enough, but TF2 isn't a RPG, or WoW, and I don't like abasing the English language for the sake of colloquialisms introduced due to limited lexicons; "debuff" indeed, what's next "unkill"? :p --Aurora 12:35, 1 February 2008 (CST)
- Just telling you where it came from, I don't particularly like it myself, but like it or not, it's an American idiom :P --WanderingFox (Talk • Contribs) 13:23, 1 February 2008 (CST)
- Still not happy with the word 'buff' --Aurora 08:41, 1 February 2008 (CST)
- Hmm i wonder where it started Boost is a better word but may get confused with needle boosting ? maybe increased, health boosting, enhancing, improve, heighten, raising, augmenting --mark"d"davis 08:58, 1 February 2008 (CST)
- Health boost(ing), that seems more fitting to me. The rest suggest a permanent increase, whereas a boost suggests temporal. Let's see if anyone else has any thoughts on it, if not we'll go with that. --Aurora 09:48, 1 February 2008 (CST)
- I don't like the term "buff" either. The To-Do made me do it! I think I've heard the term "overcharge" applied to this, but health isn't a "charge". What about "overheal", as in, "The Medic can overheal a class to an additional 150% beyond its maximum health," eh? If not, I vote for "health boosting". --Wipnum 13:57, 1 February 2008 (CST)
- The term I'd use would indeed be overheal, especially with the new medigun variant being called the 'Overhealer' --WanderingFox (Talk • Contribs) 14:20, 1 February 2008 (CST)
- We're going to have to use the term "buff" because the other day I saw it in one of the loading tips, so it's Valves fault ;) --Aurora 09:32, 6 February 2008 (CST)
Motto and Job
Since the Medic was not included in Trailer 2, he has no official motto or tag (job). Should we take them out, list them as unknown, or leave in the community-contributed items? --Southpaw018 18:07, 19 February 2008 (CST)
Overheal vs. buff?
Do we have a preference between these terms, or are they just interchangeable? --Southpaw018 17:50, 29 February 2008 (CST)
- Valve uses the term "buff", see discussion above. I guess for consistency it should be referred to as just "buff" and not confused by interchanging the terms. (I still prefer 'overheal' though but that a personal opinion). --Aurora 18:04, 29 February 2008 (CST)
- Perfect timing. Thanks. --Southpaw018 18:49, 29 February 2008 (CST)
Overheal decreases chargeup time of ubercharge
Ive noticed that when you overheal someone to 150% health the ubercharge fills up faster probably as fast as if you were healing a injured teammate. It doesn't seem to be mentioned in the article so if someone can confirm it, it should be added to the article. Cheers --Sky 17:30, 11 March 2008 (CDT)
- It doesn't directly mention it no, but in the article it does say "a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the ÜberCharge bar." and in the Ubercharge article it adds "A way to build up charge faster without healing injured teammates is to overheal teammates, let the overheal wear off, and heal them again."
- Now, from my experience what you are saying didn't used to be true, it would have been better to heal other people instead of remaining locked on to a 150% team-mate. It could have changed in one of the updates though so is defiantly worth verifying, I didn't notice it when I was playing Medic earlier but to be honest I don't check how fast the meter is going up, only what level it's at.--Aurora 21:58, 12 March 2008 (CDT)
- I don't know if this helps, but in the recent March 1, 2008 Xbox patch, both the Medic and the dispensers heal at a slower rate but the ubercharge builds faster when they are overhealing. However, once it gets to 150%, it goes back to its slow rate as if before the full health. I don't know what console/version you are talking about Sky.--CountDOODOO 05:39, 13 March 2008 (CDT)
- I did a quick test 'fore work. Staying on one Heavy the entire time, it takes 1 minute 20 seconds to fill Ubercharge. If you have a room full of undamaged 24 Heavies and you run around overhealing each one and never stay on one, it takes 46 seconds to hit 100%. I'd say overhealing counts as healing and makes for a quicker Ubercharge build. --Wipnum 07:59, 13 March 2008 (CDT)
- Can you run a test on the time difference between healing a bunch of badly injured Heavies and overhealing undamaged, that would be really interesting if the overheal was quicker. --Aurora 09:04, 13 March 2008 (CDT)
- I was talking about the PC version. But id say its probably the same in pc/console version. Cheers --Sky 09:29, 13 March 2008 (CDT)
- After more testing, I conclude the following:
- Healing injured teammates builds full Uber in 40 seconds.
- Healing one player during SETUP TIME builds full Uber in 40 seconds.
- "Buffing" several players and not staying on any one player longer than necessary builds full Uber in 40 seconds.
- Healing one player outside of Setup Time builds full Uber in approximately 80 seconds (1 min 20 sec).
- Performing console command
ent_fire Player SetHealth 1on a room full of Heavy bots is silly.
- Testing is fun! I'll add these findings to the Ubercharge article. --Wipnum 20:15, 13 March 2008 (CDT)
- After more testing, I conclude the following:
- Nicely done mate. This should calm down all the angry discussions about the ubercharge time:)(at least till the next update:P). Cheers --Sky 08:14, 14 March 2008 (CDT)
- Good work Wipnum, not such a fail Medic after all ;) --Aurora 09:42, 14 March 2008 (CDT)
General cleanup
The article is getting a bit redundant with information regarding the medigun's increased charge rates during certain conditions.
Bold text
Blutsauger damage
I couldn't imagine the Blutsauger only deals 3 dmg per syringe, so I tested it. Its actually 11 per syringe. --Hzzzln 03:07, 4 May 2008 (CDT)
- Who said it was 3?--MrTwoVideoCards 03:30, 4 May 2008 (CDT)
- Look in the article, damage range for blutsaguer: 3 per syringe at 10 syringes per sec = 30/sec [fast reload]--Hzzzln 08:43, 8 May 2008 (CDT)
Heal Rate on multi-heals?
I -may- have discovered a game mechanic where, if you heal someone, you get a boost on healing rate on the next person you heal. However, I would like it if someone could come up with a more systematic method of confirming this, as I only have battlefield recognition of this, and don't quite have people I could test this with.
A simple tap seems to be enough, at times, and then alternating to someone else would then make their health bar go up faster. I think it could be a good thing to add to the article, if it were true. (By Tally)
Secret Medic Taunt?
I was looking through the Medic's model file, with Source SDK, and noticed that he has an unused animation, "taunt06". It shows the medic drinking from what could be a beaker (He holds it with both hands, but, there is no model in the animation so its hard to tell.), he then shakes his head as if it was something strong. Any thoughts on this? Seems kind of strange since the Medic Pack is alredy out. -Wolfiejo
EDIT: Ah Ha! I now see that it is the Oktoberfest taunt.
Some Translations Are Wrong
My step-dad is part German and the word Doomcopht (forgot how to spell :S) does not mean idiot OR fool, it means dumbf*ck. Kinda relate because the Doom means dumb and the copht means f*ck.
- I'm sure the terms' definition is variable from person to person. Still dumb-fuck is the same thing as idiot. Also, the translation sites I've used have given us the simple definition of "idiot". Free Translation.com lists it as "Idiot". Encarta Dictionary lists it as "a clumsily unintelligent person" or simply idiot. We should go by what the trusted, well-recognized language sites use. We should also try to avoid curse words in the wiki. I think it's against the manual of style. All in all, we should just keep it as "Idiot".--Eh_Leck_Trick 01:11, 5 May 2009 (UTC)
- The medic says Dummkopf (or dummkopfs in some cases(not actual plural)), which literally mean dumbhead or idiothead/stupidhead. Albeit, idiot sounds quite better in my opinion. --Cloud 09:13, 6 May 2009 (UTC)
Oktoberfest Taunt
Someone needs to add a section about the new kritzkrieg taunt. --Programpro 04:50, 23 May 2009 (UTC)
Kritz+uber?
Ah, does anyone know if you can kritz+uber someone at the same time? (1 medic uber, 1 medic kritz on one guy) didn't see it in the article so I thought I'd ask.--Legal Luke 00:35, 5 June 2009 (UTC)
- Yeah, I've seen it once before in the game. we should add that in the article somewhere.--Eh_Leck_Trick 04:07, 5 June 2009 (UTC)
Can be really trust this?
Can we really trust this being true?
"According to one of the Demoman's domination lines, the Medic has a wife."
Sure, the Demoman says hes has a wife. But the Spy says that Rainbows make Scout cry.
I'm not saying it's not true, but I am saying we need more info and/or time before we have this up. El Weegee 16:02, 14 January 2010 (UTC)
- Hence the "According to" bit at the start of the sentence.NoizeBlaze 19:12, 14 January 2010 (UTC)
- Demo is drunk, and loves saying outrageous things. He also calls Scout a "wee little miss", and Engie a "big ugly girl". Although, tbh, of all the characters, I think Medic would be the most likely to actually have a wife...but there is absolutely no proof, nor even anything convincing enough to make a theory.
Is the Medic really a Nazi?
"Valve have stated that the Medic is not a former Nazi." Cool story, bro. Citation requested. -- TripcodeMel 14:57, 24 February 2010 (UTC)
- Considering the fact that a person could only practice medicine in Nazi Germany if they were a part of the Nazi party makes it hard to believe Medic was not a Nazi. then the statement by Valve could just be to dodge a bullet from the jewish and modern German community. Along with the fact that his bio states that he enjoys causing pain to others and had a morbid curiosity of the human body could also mean that he could have been a doctor at a concentration camp, where medical and scientific doctors would preform horrible and inhuman experiments on jews out of curiosity (such as cutting off limbs, testing hazardous materials, drilling holes in peoples heads, removing all of the skin off a live person and much more.) Saying the Medic is not a Nazi is like saying the soldier isn't american.
- Oh please. There are plenty of possibilities as far as that goes. For one, a lot of it depends on how old you think Medic is. I am of the mind that he's in the neighbourhood of 36 in 1968, but doesn't colour his hair (I'm 18 and have about twenty gray hairs myself). That would put him at 14 or 15 by the time WWII ended. If you think he's closer to 48, then that certainly changes things. Additionally, there is the possibility that he did not practice medicine back then. His bio suggests that he has not produced documentation of certification, although that could of course be because he'd prefer not to show Nazi documents.
- It could also mean that he picked up the practice as a hobby, not as a career, and/or was already a mercenary with a simple interest in the surgical arts when he found/built/bought/stole/asked a genie for his Medigun. It could also be that he was too insane to be admitted to medical school. Whatever the case, the point is that we don't know, but can, at this point, only share our conjectures.
- Let's face it, Medic is a frightening guy. He deals out heals and kills with the same attitude, and bases his decisions solely on who is giving him his salary. He doesn't strike me as the sort of person with strong political inclinations, in part because RED and BLU are above all of that, and in part because he's crazy and strikes me as someone who would heal/kill indiscriminately were he not employed. Lovely singing voice, though... -- Ducky of the West 10:52, 10 March 2010 (UTC)
- I'm not disagreeing with you, his age really does contribute to the arguement. I always thought Medic was around his early to mid fourties, seeing that most of the classes are WWII veterans like Soldier, who didn't stop his one man killing spree on the nazis until 1949. so considering that they are around the same age could mean that he was a nazi or mabey even in the Hitler Youth if he was as young as you say.
- Where does it say that most are WWII vets? O_O Am I missing something major? -- Ducky of the West 22:16, 10 March 2010 (UTC)
- The game is set in the 1960's, so the scout and possibly the pyro are most likely the only ones who weren't around during WWII.--Tehplopo 00:07, 12 March 2010 (UTC]
I dont think Engie was a vet ether, he was probably getting his phds at the time.
- But is it confirmed anywhere that anyone except Solly fought in WWII? -- Ducky of the West 9:24, 10 March 2010 (UTC)
