Talk:Demoman

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Any limit on number of critical stickies can be down at a given time? Was pondering the idea of exploding stickies when getting zero or one critical when eight are laid down. Kind of like rerolling. Possibly useful when setting up on defense. --NeoLypse 14:38, 20 November 2007 (CST)

I doubt it, but in order to get stickies to all be crits, you'd have to blow up the previous ones. That is to say the need to be in a row. The only way to achieve this would be to drive your crit rate up (via killing multiple people in a short time period). It's really not worth it as the chance to get more than one sticky in a row using the base crit rate (5%) would be something on the order of 0.25% --WanderingFox 17:35, 20 November 2007 (CST)
There is no limit, tested with the Kritzkrieg. 8/8 stickies as crits. --Raskolnikov 16:24, 4 May 2008 (CDT)

Added strategical map for demoman sticky/nade placement on dustbowl. If there's a better way to display it feel free or let me know.--NeoLypse 14:00, 26 November 2007 (CST)

Contents

Demoman statistics page blurb

The current statement at the top of the demoman description blurb states that he is amongst the lower scoring classes. This is no longer true since he is dead middle. Could we get that amended? The page is locked so I cannot do it myself. DRaGZ 19:18, 3 June 2009 (UTC)

Good eye, I've removed the sentence.--Wilsonator 19:41, 3 June 2009 (UTC)

Demoman Taunt

Ok he's not saying "kaboom", I thought he was saying "hap-py" which works with the little happy face, but he's not saying that either. I think it's something in Gaelic. It sounds like "cap-bean!". Any Scotties out there? Eddycurrents 07:17, 5 January 2008 (CST)
Sounds like 'ka-bim' to me. --Joffeloff 11:36, 5 January 2008 (CST)
He is saying "Kaboom", besides it wouldn't make sense as anything else. --Aurora 13:40, 5 January 2008 (CST)
Well actually a lot of things could make sense. Why kaboom when he is showing off his crotch and a happy face? Something to do with the crotch or the face makes more sense. Besides there is definitely an "ee" sound there. It's probably something Gaelic. The medic says stuff in German and the heavy says stuff in Russian. Eddycurrents 10:09, 7 January 2008 (CST)
The animation doesn't have to show what he's saying. I've just checked it and to me there's no doubt whatsoever that it's "kaboom", where you get the "ee" from I don't know. It isn't a very think Scottish accent (and not particularly correct, I guess the actor wasn't hired specifically for the Demoman). If anyone wants to check it, it is in - team fortress 2 content.gcf > root > tf > sound > vo > demoman_specialcompleted11.wav on the PC version. This was handy though because I've found the "Prancin' aboot with your heads full of eyeballs" taunts :P. --Aurora 15:37, 7 January 2008 (CST)
The Scottish accent typically adds long e sounds to words... great turning into greet, etc. This is exactly what you're hearing in the taunt, thus making it sound like kabeem rather than kaboom. -- WanderingFox (Talk • Contribs) 17:12, 7 January 2008 (CST)
Ok I checked with a Scottish relative, and here's what he said: "That’s definitely ‘Ka-boom!’ in a broad central belt Scottish accent! To my (finely-tuned) Celtic-bred ears the sound is ka – buw – ham. There’s an extra syllable added by the accent, a bit like when some Notts people say Boo–ats for Boots. Aberdonians – now they’re a different kettle of fish. Quite amusing to hear them pronounce ‘Hailstones’ as ‘Heel Steens’!" So there ya go. And I am hearing it now. I can't figure in the happy face though. Eddycurrents 21:03, 8 January 2008 (CST)
Uh yeah, I'm Scottish, and he definately says "KABOOOOOM". What I find funny is that so many people mistaken what he's saying for other things, such as "KILL 'EM AWL", which many people seem to think is something completely different. Of course, I cant blame anyone for getting his speech wrong. The way we Scottish talk can be pretty difficult to understand if your not from here, which is the reason why I never play with a mic. :P AAAAAARRRRR 05:25, 16 February 2008 (CST)
It's the accent, like "ka-boom!" P.S. the guy above is right. Doublepizza 10:44, 29 July 2008 (CST)


AoE on Explosions of Stickies?

Has anyone done any testing in reference to how big the explosion is from the Sticky Grenades? Is it the same size as the Rockets from the Soldier? I don't think their damage reduces with distance like the rockets, but I am curious on the Area of Effect of their damage. --Jewbat

Rocket damage lessens with distance? I didn't know that. --NiteCyper 23:29, 7 April 2008 (CDT)
I think thats a good idea. The explosion range and damage of the range for the soldiers rockets is listed, for both critical hits and self damage. So I think its only fair that is should be tested for both grenade launcher and sticky grenade launcher. The Unbeholden 08:24, 20 September 2008 (UTC)

Image:Sneakydemo.jpg

Can we update / remove this image? Although the average TF2 player probably knows that stickies don't actually stick to players, it's misleading and unnecessary to have there. -beep 14:49, 7 April 2008 (CDT)

On a slightly comedic note...

Your velocity that you gain from bombs is equal to the force of the bombs(as in, per bomb) you can survive without gibbing. As an example, turn on buddha mode (type in buddha while sv_cheats is enabled) and lay several stickies close together. The force that propels you is equal to two stickies. --Raskolnikov 16:24, 4 May 2008 (CDT)

Demoman grenades

The demoman's grenades now do not explode on impact if they they bounce. If you wish to attack a sentry turret, you may still bounce grenades off a wall, but it won't explode right away and will have to wait for the timed explosion. Theknightoftheword 06:26, 17 June 2008 (UTC)

Demoman's bottle

I am not sure exactly if this works but, if you smack the bottle against the wall and crack it, it does more damage. I always have tried the bottle cracked, it did more damage. Theknightoftheword 06:29, 17 June 2008 (UTC)

Yes its the bottles critical hit animation, refered to as "broken bottle crit" The Unbeholden 16:20, 28 September 2008 (UTC)

Demoman Concept Art

Has anyone checked out the Team Fortress 2 official website?[1] They have many concept art images that would be good for the wiki. They also have a good amount of back story for the Demoman, and even some about how they came up with the character. Enth 15:12, 14 September 2008 (UTC)

SYMBOL IS WRONG

that isnt his symbol. that symbol is on his meet the page at teamfortress.com, but it is wrong. look on his shoulder. his symbol is of dynamite not a bomb. somebody fix it yo

Valve make NEW symbol for baby class.--Wilsonator 09:23, 2 March 2009 (UTC)

im not sure what ya mean, but in-game the one on his shoulder IS different. -LuckyMonkey2367

Well this is the one behind him on the class page. Let's wait for the Demoman update and see what pops up behind him there.--Wilsonator 21:56, 4 March 2009 (UTC)


Chemical Wrong

Someone needs to go change the main quote on the demoman page. Its "Potassium Chloride" not "Potassium Chlorate". There's no such thing as the latter. (Sorry to be a chem nazi :P)

Yep you are right. Don't worry the one who wrote that shall be strung up. Don't you worry your head about that. Alos please sign your posts with ~~~~. Smashman 12:40, 13 June 2009 (UTC)
That was me, though I think that other poster should be strung up, a one second google search turns up "Potassium Chlorate", used "in explosives and fireworks.". Potassium chloride on the other hand is not used in explosives at all, it's used in fertilisers, this was in GCSE level chemistry. I'm sorry, but you're not the best chem-nazi- don't forget your research. --Wilsonator 16:39, 13 June 2009 (UTC)

Emblem picture wrong!

The picture that shows his emblem is wrong you can even see his true emblem on his picture it kind of looks like a dynamite pack, not a big ol' bomb that would be the Icon but not his shoulder emblem, can someone fix this please?--Mishulover69 19:52, 4 August 2009 (UTC)

Pipe Bomb's direct hit damage

It claims 81-111, but as I was playing in the war, getting hit with a single one -- no matter the range -- always knocked me from 200 to 40-50. Much higher than that. Have they changed it?

Duely noted.
P.S.: Sign all your comments/posts. El Weegee 17:41, 8 February 2010 (UTC)

Two Unlocks Revealed

A new blog post was made revealing the Demoman's Melee Weapon and Secondary Weapon. --KazooieBanjo 07:18, 15 December 2009 (UTC)

Duplication in Trivia

Two lines in Trivia are similar: The Demoman is voiced by Gary Schwartz who also voiced The Heavy. The Demoman shares the same voice actor as the Heavy. Although first one provides more information. This must be fixed.

Does not need changed.
P.S.: Sign your comments/posts. El Weegee 17:40, 8 February 2010 (UTC)

Half the Man...

According to his mother, the Demoman's father lost both his eyes before he was 30. The mother alos belittles how many Jobs the Demoman has.Since the Demoman has 1 eye and less jobs, would that make the Demoman, at most, Half the Man his father was. This is not that important, but it is a little humorous. El Weegee 17:39, 8 February 2010 (UTC)

"Rejected" Stickies

This is very interesting, I uploaded a video showing these 2 stickies 2 days before the images were uploaded. I have to say nice job using Model viewer and not Garry's Mod. El Weegee 16:45, 3 March 2010 (UTC)

All our images are generated using the Model Viewer. Unfortunately those images are not of a satisfactory quality. I'll be updating them in a few days. Smashman 22:56, 3 March 2010 (UTC)
I'd like to note that the Spike-Less Stickie has no BLU varient while the Many Spiked one does. Possibly showing Valve's quick rejection toward it. El Weegee 16:21, 8 March 2010 (UTC)


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