Spy

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"Promise not to bleed on my suit, and I'll kill you quickly."

- The Spy on mercy in victory


Spy
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Basic Info
Icon:
Type: Support
Health: 125
(185 when buffed by a Medic)
Speed: 100%


Contents

Information

The Spy is the stealth class in Team Fortress 2, using his Cloak and Disguises to blend in and sneak behind enemy lines. A Spy can get behind his foes and silence them in one smooth swipe with the Knife. The Spy cannot use weaponry at all while Cloaked, and will lose any active Disguise if a weapon is used except for the Electro Sapper. In addition to being able to eliminate enemies quickly, the Spy is a great anti-Engineer measure. The Spy can place an Electro Sapper on an Engineer's building, disabling it and slowly draining its Health until it is destroyed. However, the Electro Sapper is easily removed by an Engineer with two swings from his Wrench. A common strategy is to Sap a structure and then immediately Backstab the Engineer. A less common tactic is first stabbing the engineer and then quickly sapping the turret before the turret turns around and shoots the spy.









Bio

Meet the Spy


Voice actor: Dennis Bateman

Country of Origin: France

Job: Uncloak & Dagger

Motto: "..."

Contraptions: Disguise Kit / Cloaking Watch

Emblem:


He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! But it is too late. You're dead. For he is the Spy—globetrotting rogue, lady killer (metaphorically) and mankiller (for real).




Basic Strategy

The Spy and his diplomatic aid, the Ambassador
Main article: Spy strategy
The Spy attacks a Sniper in Pipeline
Unfortunately, his head explodes far too easily
  • Use your knife to backstab enemies from behind, killing them instantly.
  • Disguise yourself as an enemy with your disguise kit. Beware, attacking will remove your disguise.
  • Hit Attack 2 to cloak and become fully invisible for a short period of time.
  • Use your cloak to get behind enemy lines, and your disguise to move around amongst them.
  • Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
  • Place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers.
  • Your electro sappers disable sentry guns before destroying them. Sap a sentry gun before attacking the Engineer.
  • Call for enemy Medics by hitting the "MEDIC!" button while disguised.


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Standard

Type Weapon Ammo Loaded Ammo Carried Damage Range
Primary Revolver 6 24 55-60 (120 crit) [fast reload]
Secondary Electro sapper 1 N/A
Melee Knife N/A N/A 28-54 (No random crit, but an instant kill if you backstab a target while standing in a 180° area behind them)

Unlockable

Type Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Primary Ambassador 6 24 (Pending) Increased accuracy crits on headshot for first shot, next few shots greatly decreased accuracy

Special

Weapon Special ability
Disguise kit Allows the Spy to disguise himself as a fellow or enemy teammate
Invisibility watch Allows the Spy to cloak

Special Unlockable

Weapon Special ability
Dead Ringer Cloaks Spy for 6.5 seconds upon receiving a non-lethal hit and drops a fake corpse, decloaks with a loud, distinctive noise
Cloak and Dagger Enables the Spy to cloak. Regenerates indefinitely while cloaked when Spy is standing still.

Taunt

Type Attack Weapon Ammo Loaded Ammo Carried Damage
Melee Fencing Knife N/A N/A 2 Swings for 30 damage each, then a thrust for 450+ (Instant kill)


Hat

Name Appearance
Fancy fedora


Sapping Times

All times listed are approximately how long it will take for a Sapper to destroy a structure that is at full health with no disturbances.

See also

External Links




Classes
Offensive Defensive Support N/A
ScoutSoldierPyro DemomanHeavyEngineer MedicSniperSpy Civilian


Retrieved from "http://tf2wiki.net/wiki/Spy"
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