Soldier/ja
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ソルジャーは、戦闘向けユニットの代名詞です。最も一般的で分かりやすいクラスの一つですが、単純だからといって弱いわけではありません。主要武器にロケットランチャーを装備し、ヘルスも豊富で、足もそれほど酷くは遅くありません。ソルジャーは攻守において様々な役割を果たす素晴らしいクラスでありながら、扱いやすさも併せ持っています。
ロケットジャンプは、有名な面白いテクニックの一つです。ロケットランチャーを地面に向け、発射とジャンプを同時に行うことによって非常に高くジャンプすることが出来ます。ただし、ヘルスを少し消費することになります。これをマスターすれば、敵の思いも寄らぬ所から出現し、何が起こったのかも分からせぬままに倒してしまうことが出来ます。
またヘビーが周りにいない時ならば、ソルジャーは間違いなくメディックのベストパートナーです。
Bio
通称: 'サー'
出身地: カンザス, USA
身長: 6フィート(182.9センチ)
体重: 198ポンド(89.8キロ)
好きな食べ物/飲み物: 野戦用レーション/ラムの泥割り
仕事: 衝撃と畏怖
モットー: '俺はロケットマンだ!'
好きな世界大戦: 第二次
特殊能力: ロケットジャンプ
Info: 彼は是が非でも第二次世界大戦で戦いたかったのですが、アメリカ軍のどの組織にも受け入れてもらえませんでした。しかしそれにくじけず、彼は自費でヨーロッパへのチケットを購入しました。そしてついにポーランドへとたどり着き、様々な武器の扱い方を自習した後、ナチスを殺しまくりました。これに対して、彼は自作のメダルを自分に贈っています。彼の大暴れは、1949年に戦争の終結を聞くと同時に終わりました。
Basic strategy
- Try Rocket jumping to the tops of structures that no other class would be able to reach. You'd be surprised how often even a guy with a big Rocket launcher can surprise the enemy when they're not where people are expected to be in a map.
- Always keep your Rocket launcher reloaded when you're not in the middle of a firefight. With only four shots of your primary weapon between reloads for such an assault-built class, it's best to always be prepared.
- Rockets travel slowly, so always aim at the feet of the enemy. The rocket has very little point of impact damage, so you don't gain much by hitting enemies directly. Also, a well-placed foot shot will throw the enemy, slightly disorienting them and giving you a more predictable place for a lethal follow up shot.
- When shooting over long distances, try to lead your shots and shoot a second rocket where they're likely to retreat to. This will greatly increase your chance of actually hitting them over long range.
- Rockets reload slower than most weapons. It's unlikely that all four will hit if fired consecutively. Take your time in predicting your enemy's movements and fire one rocket at a time towards your enemy's predicted destination.
- If you do empty your four rockets in a fight and there is an enemy nearby, consider switching quickly to your (fully-loaded) Shotgun rather than waiting for the rockets to reload: this will allow you to continue your attack uninterrupted. Even with just your secondary weapon, as a Soldier you are more than a match for any enemy in range. Also, if you're stuck in a duel between two Soldiers, switching to the Shotgun could be the difference between killing your enemy, or him killing you.
- Help your Medics out in areas where there is no fighting by standing next to a wall and shooting it repeatedly. Damaging yourself allows them to fill their ÜberCharge faster. You can charge more than 1 Medic at a time. (Update: With the December 20, 2007 Patch, ÜberCharge builds up faster during setup time which is intended to make this unnecessary.)
- While you are helping the Medic gain ÜberCharge, stand next to an ammo locker, that way you won't have to wait for your launcher to reload. In the end it saves roughly 5-10 seconds, which is not much, but every little bit helps.
Weapons
- Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.
| Type | Weapon | Ammo Loaded | Ammo Carried | Damage Range |
|---|---|---|---|---|
| Primary | Rocket launcher | 4 | 36 | direct hit=92-112 (270 crit), splash at 3ft/1m=60-81 (226 crit), splash at 6ft/2m=43-52 (140 crit) |
| Secondary | Shotgun | 6 | 32 | 78-90 (180 crit) |
| Melee | Shovel | N/A | N/A | 43-87 (195 crit) [a little more than 1 hit per second] |
Additional Articles
Match-Ups: Soldier match-ups
Responses: Soldier responses
Advanced Strategy: Soldier strategy
Class specific scripts: Soldier scripts

