Sniper
From TF2 Wiki
| Sniper | |
|---|---|
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| Basic Info | |
| Class: | Sniper |
| Type: | Support |
| Health: | 125 |
| Speed: | 100% (27% while zoomed; 1.3% while zoomed and crouched) |
Contents |
Information
The Sniper is the class for players who love to hang back and pick people off from a distance. Perfect for hiding in hard-to-see areas, the Sniper can pick off slow moving classes like the Heavy with ease. The Sniper is also ideal for eliminating an enemy Medic healing a Heavy or Soldier, giving your team a chance to advance.
The Sniper Rifle charges in strength the longer the Sniper remains zoomed in. The Sniper Rifle's laser sight will expand until fully charged. The Sniper has very little close-combat defense, sporting only a Submachine gun which isn't immensely powerful, and a Kukri.
Bio
Voice actor: John Patrick Lowrie
AKA: 'A Dinkum Aussie' (not a bloody cartoon), An 'Assassin', 'Crazed Gunman' (to his father), 'A Professional'
Country of Origin: Northern Territory, Australia
Job: Precision Elimination
Motto: "Pink Cloud of Death"
In his former life as a tracker of dangerous game in the unforgiving Austrailian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.
Taunts
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Strategy
- Main article: Sniper strategy
- Your sniper dot is visible to the enemy, and if they see it you may lose the element of surprise. To avoid this, you can aim at a windowsill or a nearby object so that they cannot see the dot until you are ready to switch your aim to them. (See image.)
- Although a fully charged shot is great way to get a sniper kill, a single uncharged headshot to an enemy is usually enough to kill them. So if pressed for time always take the headshot.
- On most maps it is a good idea to get a kill or two and switch locations; it throws off players you have taken out who will be hunting for you after they respawn.
- Keep an eye on your HUD and if you see a lot of people around you dying from backstabs, there may be a dangerous spy nearby. If you suspect this is the case, you may wish to switch to your Kukri, or run. Teammates killed by a nearby spy also often have a distinctive death cry.
- Experiment with the correct mouse sensitivity. Too low, and you will have difficulty aiming at dodging enemies. Too high, and you may have problems aiming for small targets, like their heads.
- To stop the automatic re-zoom of the Sniper Rifle's scope after ever shot, either press the zoom button again after firing a shot, or turn off the automatic re-zoom in the options menu.
- While Snipers are classed as a support class and may seem like a defensive class, they can be used effectively on offense as well. On maps like Dustbowl, for instance, they are invaluable for peeking out and taking out enemies; particularly Engineers, their Sentry guns, other Snipers, Demomen setting traps on the objective, and of course any part of a Medic/Heavy combo. Don't be afraid to try them on offense in more close quarters maps such as 2fort though, especially if the enemy team is turtling in the Intelligence room.
- A few charged up shots can take out buildings, which is helpful for attacking sentries if you are far enough away that the sentry does not target you. (Hitting any visible part of the sentry should do damage.)
- On many maps crouching (Default key "Ctrl" for PC, "X" on 360, or "L3" on PS3) will allow you to be a much smaller target and can shift your field of vision while zoomed. For example: crouching in the back part of a front entrance in 2fort allows you to see the upper tier of the opposing fort but makes it harder to look into the water.
- If you are entering a new area (like moving to the second Control point) try and use crouch to peek out. It will be likely the enemies have already set up a defense and are on the look out for enemies. Always remember that crouching will dramatically decrease your movement speed, but you can use this to your advantage because moving in slowly should be less noticeable than just running out.
- If your field of vision will only show the body of the enemy then try a fully charged body shot - in most situations this should be enough to bring them down or enough for your team-mates to finish them off.
- Take out the Medic first, a fully charged body shot will usually do the trick, although as always headshots are preferable if you think you can do it.
- In a Sniper duel, pay attention to how many Snipers the enemy team has and the respawn timer. If the enemy has two Snipers and you pick them off, you may have 10 to 12 seconds to concentrate on other targets before they try to get their revenge.
- Listen carefully! If you are alone in a sniper spot, listen carefully for the sounds of footsteps or the spy's uncloaking sound (Spies still make footstep sounds when cloaked) and switch to your Kukri if heard, it is an effective way to get the jump on spies looking for an easy kill.
- 2fort is perhaps one of the most common maps in which the Sniper can be effectively used. However, when Sniper duels occur, crouching tends to throw off enemy Snipers who commonly keep their aiming sights held where the heads of enemy snipers normally sit. This method can grant you precious time to aim across the field and remove enemies from their battlements without openly endangering yourself.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.
| Categorization | Name | Clip size | Carry capacity | Damage |
|---|---|---|---|---|
| Primary | Sniper Rifle | 1 | 25 | 110-195 (Capable of headshots dealing 3x damage) (34-66 uncharged, 100% charged shot + headshot = instant kill]) |
| Secondary | Submachine gun | 25 | 75 | 8-12 per bullet at 10/sec = 80-120/sec (2x damage for a Critical hit) |
| Melee | Kukri | N/A | N/A | 43-87 (195 for a Critical hit) at a rate of a little more than 1 hit per second |
See also
- Meet the Sniper
- Sniper match-ups
- Sniper responses
- Sniper voice commands
- How to play the Sniper
- Sniper strategy
- Sniper scripts
| Classes |
|---|
| Scout • Soldier • Pyro • Demoman • Heavy • Engineer • Medic • Sniper • Spy |
