Short Circuit

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That wasn't even close.
The Engineer destroying projectiles

The Short Circuit is a promotional secondary weapon for the Engineer. It is a futuristic handheld electrical device consisting of two probes and rubber sealing.

This weapon fires a burst of electrical energy that does minor damage to enemies and has the ability to destroy enemy projectiles at the expense of 35 metal. The weapon's electrical arcs are capable of hitting both multiple enemies and multiple projectiles in a single shot. Although unable to deliver critical hits either randomly or through the Kritzkrieg or to operate underwater, the Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply.

Enemies hit by the Short Circuit will emit white electrical sparks for a brief moment. Additionally, enemies killed by the weapon will suffer a distinctive death by vaporization, similar to the weapons in Dr. Grordbort's Victory Pack.

It is awarded in Genuine quality to players that pre-order Deus Ex: Human Revolution before August 23, 2011.

The kill icon for the Short Circuit was contributed by Ani.


Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan[citation needed]
Base damage 100% 5
Point blank 5
Critical hit 15
Mini-crit 7
Function times
Attack interval ≈0.8 s
Values are approximate and determined by community testing.


Learn more about the Weapon Demonstration project.
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See [[Scattergun]] for an embedding example.

== Guidelines == === Requirements ===

  • Being able to run TF2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second, on medium settings or higher, with DirectX 9, and at least 2x antialiasing.
  • [ Fraps] (full version only) or [ WeGame] (for recording either in-game footage or the backpack), or Source Recorder exclusively for in-game footage, [ tr_target_weaponref], [ weaponref.cfg], and [ HudDamageAccount.res].
  • Having the item you want to demonstrate in either normal or vintage quality (no nametag, no description tag, no gifted weapons, and no community weapons); you can edit your game files to give yourself the item (Golden Wrench for example). If you have both a vintage and a unique variant of the weapon, use the unique one. Otherwise, use whichever one you have.
[[File:Pictogram_comment.png|15px|text-top|link=]] '''Note''' If you do edit your game files to test a weapon, ''make sure to not create a weapon with a quality that cannot exist.'' For example, replacing a Vintage Razorback to make it a Darwin's Danger Shield ''will'' create a Vintage Danger Shield.
[[File:Pictogram_comment.png|15px|text-top|link=]] '''Note''' Please also make sure that no attributes (such as damage, ammo etc) are left on a weapon that doesn't actually have it. For example, a Vita-saw placed over an Ubersaw, but still using the Ubersaw's attributes.

=== Preparation ===

  • The video should be recorded on [ tr_target_weaponref]. Download the map and put it in your maps folder.
  • The configuration file to use is available [ here]. Save it as weaponref.cfg in your cfg folder.
  • Disable any custom HUD you may have; download [ this file] and save it as HudDamageAccount.res in your resource/ui folder (create it if it doesn't already exist).
    • Some demonstration videos may require a splitscreen. If yours does, download [ this file]. Extract the resource and scripts folders from whichever HUD you need to your tf folder. Note: these HUDs contain the same HudDamageAccount.res as above.
  • No skins, no custom models, and no custom sounds.
  • Disable the Steam overlay or go offline; quiet all background applications that would interfere with the recording.
  • Open TF2, open the console, and type: map tr_target_weaponref. Wait for the map to load.
  • Once the map has loaded, pick the class corresponding to the weapon you want to demonstrate.
  • Edit the loadout to remove all headgear and misc. items. Pick '''all stock weapons''' (except the weapon to demonstrate, obviously); possible exceptions when weapons are meant to be demonstrated together (for example, Jarate + Bushwacka)
  • Wait for the setup time to finish, verify that your new loadout has been equipped (by taunting)
  • Open the console (press the ` key) and type exec weaponref. Four bots will spawn: A Pyro in front of you, a Soldier on the right at mid-range, a Medic on the left at long-range, and a Spy behind the crates on the left (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing "F" makes the bots fire. Pressing "N" toggles noclip.
  • Open your backpack, click the weapon you want to demonstrate, and press "Keep" so that your avatar equips it in the loadout preview. Rotate the loadout preview to show off the weapon.
  • Move your mouse over the weapon slot, wait for the tooltip to appear.
  • '''Always''' have auto-reloading disabled; reload only when out of ammo; always let the reload animation finish completely, reloading everything. Take your time.

=== Recording ===

  • '''Start recording''', but don't move your mouse until you have had the time to read all the attributes on the tooltip.
  • Press close to close your backpack.
  • Demonstrate the weapon. There are exceptions, but the process generally goes like this:
    • Wait a few seconds doing nothing.
    • Shoot once at the Pyro. Wait a bit.
    • Finish off the Pyro.
    • Kill the Soldier. If the weapon is a melee weapon, you can jump out of the initial zone.
    • Kill the Medic.
    • Eventually, try to hit the target at the far back (it is not destructible, but a small "HIT!" effect will show)
    • If the weapon has a tauntkill, tauntkill the Spy (he is hiding behind one of the crates)
    • If the weapon has resistance/vulnerability to fire/explosive/bullets/etc, show a splitscreen with and without the items equipped. (See the [[Chargin' Targe]] video for an example)
    • Once done, reload completely, then taunt, and wait for the camera to move '''all the way back''' to first-person perspective. Try not to explode.
  • '''End the recording.'''

=== Post-processing ===

  • You may not modify contrast, speed, size etc. of the video.
  • Add one of the training_vid_*.mp3 files in team fortress 2 content.gcf -> sound\misc. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. Default volume should be okay though.
  • Convert your video to a web-friendly format: It is recommended to use [ x264vfw], single-pass, quantizer-based, with q '''smaller than or equal to 20'''.

== Submission == Please upload your video to [ Youtube], as "Unlisted". Then provide the URL to this video on [[Team Fortress Wiki talk:Weapon Demonstration|the talk page]]. '''Keep the original video file''', as you will have to upload it to some file hosting service (preferably [ MediaFire]) in order for it to be uploaded to the Official TF2 Wiki's Youtube Channel.

==Useful console commands== A list of console commands that might help when demonstrating more complex weapon behaviors. Most of these work only when sv_cheats has been set to 1. ===General commands===

  • bind - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.
  • hurtme - Deals the stated amount of damage to the player. Can be used with a negative number to heal and/or overheal yourself.
  • impulse 101 - Restores the player's health and ammo.
  • getpos - Displays the current position and rotation / aiming angle of the player in x, y and z coordinates.
  • setpos - Teleports the player to a given position. Use the numbers acquired from getpos to place yourself into that same exact position.
  • setang - Sets the view angle of the player, akin to setpos. Use with the numbers from getpos to make your crosshair point the exact same way. The parameter should be left at 0, else the camera will appear to be tilting onto its side.
  • ent_create - Spawns a health pack or ammo box at the player's crosshair when used with entity names item_ammopack_small, item_ammopack_medium, item_ammopack_full, item_healthkit_small, item_healthkit_medium or item_healthkit_full.
To make the process easier, you can use [ this script], which binds the spawning of healthkits and ammo boxes to numpad keys.
  • changelevel - Changes the current map without rebooting the server as opposed to the map command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood and bullet marks.
Example: changelevel tr_target_weaponref
  • violence_hblood <0 or 1> - Enables or disables blood. Useful for performing practice takes, so that you don't need to reload the map OR
  • r_cleardecals - Clears all decals from the map.

===Bot scripting===

  • bot -team -class -name - Adds a puppet bot with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix "Friendly" if it's on the BLU team, and a single-digit postfix if there's more than one bot of the same class on the given team. This command is not to be confused with addbot, which adds an AI-controlled bot instead of a puppet bot.
Example: bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"
  • bot_command - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.
Example: bot_command "Friendly Engineer" build (0 for the dispenser, 1 for the sentry, 2 for the teleport enrance and 3 for the teleport exit)
  • bot_mimic <0 or 1> - Makes all the bots mimic the player's actions.
Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press mouse2 with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use bot_command build instead.
  • bot_mimic_yaw_offset - Makes the bots face in a direction this angle from the player while mimicking his actions. By default it's set to 180 so bots face the player.
  • bot_dontmove <0 or 1> - Allows or prevents all bots from moving. Takes priority over bot_mimic.
  • bot_refill - Restores ammo and health for all bots.
  • bot_teleport - Teleports the specified bot to the given coordinates. X, y and z define the position and x1, y1 and z1 define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the getpos command.
  • cc_bot_selectweapon - Forces a bot to switch to a specified weapon slot.
Example: cc_bot_selectweapon heavy 2 will make a bot named "Heavy" switch to his Fists.
  • bot_forcefireweapon - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire his weapon, instead of all the bots when using the bot_forceattack command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.
alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";
alias "-rocket" "bot_forcefireweapon randomword";
alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";
alias "-flame" "bot_forcefireweapon herpderp";
bind f +flame;
bind t +rocket
[[File:Pictogram_comment.png|15px|text-top|link=]] '''Note''' Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.
  • bot_forceattack <0 or 1> - Make all bots perform their primary attack (+attack)
  • bot_forceattack2 <0 or 1> - Make all bots perform their secondary attack (+attack2)
Whilst the above two commands may not seem as immediately useful as bot_forecefireweapon, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in, or Spy bots engage their cloak:
alias +cloak "bot_forceattack 1; bot_forceattack2 1"
alias -cloak "bot_forceattack 0; bot_forceattack2 0"
bind key +cloak

[[File:Pictogram_comment.png|15px|text-top|link=]] '''Note''' You can't alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.

bind p "bot_teleport Friendly Spy x y z x1 y1 z1" - Wrong.
bind p "exec action.cfg" while the file action.cfg contains bot_teleport Friendly Spy x y z x1 y1 z1 - Correct.

== Weapons ==



  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Cloak_and_Dagger|Cloak and Dagger]]
  • [[File:Red_Mini_Sentry.png|16px]] [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Combat_Mini-Sentry_Gun|Combat Mini-Sentry Gun]]
  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Dead_Ringer|Dead Ringer]]
  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Disguise_Kit|Disguise Kit]]
  • [[File:Lvl3dispenser.png|16px]] [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Dispenser|Dispenser]]
  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Mantreads|Mantreads]]
  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Medi_Gun|Medi Gun]]
  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Nessie's_Nine_Iron|Nessie's Nine Iron]]
  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Saxxy|Saxxy]]
  • [[File:RED_Level_3_Sentry_Gun.png|16px]] [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Sentry_Gun|Sentry Gun]]
  • [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Splendid_Screen|Splendid Screen]]

===Need to be redone===

  • [[Cow Mangler 5000]]
  • [[Electro Sapper]] - [[File:Pictogram_tick.png|15px|text-top|link=]] '''Waiting for upload -'''
  • [[Golden Wrench]]
  • [[Horseless Headless Horsemann's Headtaker]]
  • [[Natascha]] - [[File:Pictogram_tick.png|15px|text-top|link=]] '''Waiting for upload -'''
  • [[Righteous Bison]] - [[File:Pictogram_tick.png|15px|text-top|link=]] '''Waiting for upload -'''


  • [[Ali Baba's Wee Booties]]
  • [[Ambassador]]
  • [[Amputator]]
  • [[Atomizer]]
  • [[Axtinguisher]]
  • [[Back Scratcher]]
  • [[Backburner]]
  • [[Bat]]
  • [[Battalion's Backup]]
  • [[Bazaar Bargain]]
  • [[Big Earner]]
  • [[Big Kill]]
  • [[Black Box]]
  • [[Blutsauger]]
  • [[Bonesaw]]
  • [[Bonk! Atomic Punch]]
  • [[Boston Basher]]
  • [[Bottle]]
  • [[Brass Beast]]
  • [[Buff Banner]]
  • [[Buffalo Steak Sandvich]]
  • [[Bushwacka]]
  • [[Candy Cane]]
  • [[Chargin' Targe]]
  • [[Claidheamh Mòr]]
  • [[Concheror]]
  • [[Conniver's Kunai]]
  • [[Crit-a-Cola]]
  • [[Crusader's Crossbow]]
  • [[Dalokohs Bar]]
  • [[Darwin's Danger Shield]]
  • [[Degreaser]]
  • [[Detonator]]
  • [[Diamondback]]
  • [[Direct Hit]]
  • [[Director's Vision]]
  • [[Disciplinary Action]]
  • [[Enforcer]]
  • [[Enthusiast's Timepiece]]
  • [[Equalizer]]
  • [[Eviction Notice]]
  • [[Eyelander]]
  • [[Family Business]]
  • [[Fan O'War]]
  • [[Fire Axe]]
  • [[File:Backpack Fishcake.png|16px]] [[Fishcake]]
  • [[Fists]]
  • [[Fists of Steel]]
  • [[Flamethrower]]
  • [[Flare Gun]]
  • [[Force-A-Nature]]
  • [[Frontier Justice]]
  • [[Frying Pan]]
  • [[Grenade Launcher]]
  • [[Gloves of Running Urgently]]
  • [[Gunboats]]
  • [[Gunslinger]]
  • [[Half-Zatoichi]]
  • [[Holy Mackerel]]
  • [[Homewrecker]]
  • [[Huntsman]]
  • [[Invisibility Watch]]
  • [[Iron Curtain]]
  • [[Jag]]
  • [[Jarate]]
  • [[Killing Gloves of Boxing]]
  • [[Knife]]
  • [[Kritzkrieg]]
  • [[Kukri]]
  • [[L'Etranger]]
  • [[Liberty Launcher]]
  • [[Loch-n-Load]]
  • [[Lugermorph]]
  • [[Machina]]
  • [[Market Gardener]]
  • [[Maul]]
  • [[Mad Milk]]
  • [[Meet the Medic (Taunt)]]
  • [[Minigun]]
  • [[Original]]
  • [[Overdose]]
  • [[Pain Train]]
  • [[PDA]]
  • [[Persian Persuader]]
  • [[Pistol]]
  • [[Postal Pummeler]]
  • [[Powerjack]]
  • [[Quick-Fix]]
  • [[Razorback]]
  • [[Revolver]]
  • [[Reserve Shooter]]
  • [[Rocket Jumper]]
  • [[Rocket Launcher]]
  • [[Sandman]]
  • [[Sandvich]]
  • [[Scattergun]]
  • [[File:Backpack Schadenfruede.png|16px]] [[Schadenfreude]]
  • [[Scotsman's Skullcutter]]
  • [[Scottish Resistance]]
  • [[Shahanshah]]
  • [[Sharpened Volcano Fragment]]
  • [[Short Circuit]]
  • [[Shortstop]]
  • [[Shotgun]]
  • [[Shovel]]
  • [[Sniper Rifle]]
  • [[Soda Popper]]
  • [[Solemn Vow]]
  • [[Southern Hospitality]]
  • [[Sticky Jumper]]
  • [[Stickybomb Launcher]]
  • [[Submachine Gun]]
  • [[Sun-on-a-Stick]]
  • [[Sydney Sleeper]]
  • [[Syringe Gun]]
  • [[File:telespin.png|16px]] [[Teleporter]]
  • [[File:Backpack Three-Rune Blade.png|16px]] [[Three-Rune Blade]]
  • [[Tomislav]]
  • [[Tribalman's Shiv]]
  • [[File:Backpack Sniper Bundle.png|16px]] [[The Croc-o-Style Kit]]
  • [[File:Backpack Demoman Bundle.png|16px]] [[The Expert's Ordnance]]
  • [[File:Backpack Pyro Bundle.png|16px]] [[The Gas Jockey's Gear]]
  • [[File:Backpack Heavy Bundle.png|16px]] [[The Hibernating Bear]]
  • [[File:Backpack Medic Bundle.png|16px]] [[The Medieval Medic]]
  • [[File:Backpack Spy Bundle.png|16px]] [[The Saharan Spy]]
  • [[File:Backpack Scout Bundle.png|16px]] [[The Special Delivery]]
  • [[File:Backpack Soldier Bundle.png|16px]] [[The Tank Buster]]
  • [[Übersaw]]
  • [[Ullapool Caber]]
  • [[Warrior's Spirit]]
  • [[Widowmaker]]
  • [[Winger]]
  • [[Wrangler]]
  • [[Wrench]]
  • [[Your Eternal Reward]]?showsearch=0&modestbranding=1" width="640" height="480" frameborder="0" allowfullscreen="true">
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See also: Crafting


Reclaimed Metal Scrap Metal Gunslinger Short Circuit
Item icon Reclaimed Metal.png + Item icon Scrap Metal.png + Item icon Gunslinger.png = Item icon Short Circuit.png

Template:Dictionary/blueprints/engineer secondary

Update history

August 18, 2011 Patch (Manno-Technology Bundle)




See also



This article is for content released in the update. For the patch itself, see August 18, 2011 Patch.
Manno-Technology Bundle
Manno Technology.png
  1. switch:
USD = $Template:Dictionary/price/manno-technology bundle GBP = £Template:Dictionary/price/manno-technology bundle EUR = Template:Dictionary/price/manno-technology bundle ALL #default = $Template:Dictionary/price/manno-technology bundle / £Template:Dictionary/price/manno-technology bundle / Template:Dictionary/price/manno-technology bundle }}
Younger TF2 fans might not understand the significance of the upcoming game Deus Ex: Human Revolution. For those of you who weren't around during gaming's golden age, it's the long-awaited sequel to the cult classic dystopian shooter Revolution X, starring and programmed by Aerosmith. You'll once again play as Brad "The Deuce" Whitford. Part human Aerosmith bass player. Part robot. ALL trouble.
TF2 Official Blog

The Manno-Technology Bundle is a bundle of items released on August 18, 2011. The bundle contains eight items inspired by role-playing video game Deus Ex: Human Revolution. Purchasing the game through Steam before August 23, 2011 awarded the player all the items in Genuine quality. They were also made available through drop, craft, and Mann Co. Store purchase.



Machina Machina
Diamondback Diamondback
Widowmaker Widowmaker
Short Circuit Short Circuit


All classes Company Man Company Man
Nanobalaclava Nanobalaclava

Miscellaneous items

Purity Fist Purity Fist
All classes Deus Specs Deus Specs


External links

Template loop detected: Template:MannoTechnologyNav

Leaderboard class scout.png
Leaderboard class soldier.png
Leaderboard class pyro.png
Leaderboard class demo.png
Leaderboard class heavy.png
Leaderboard class engineer.png
Leaderboard class medic.png
Leaderboard class sniper.png
Leaderboard class spy.png
Primary Stock Scattergun Rocket Launcher Flamethrower Grenade Launcher Minigun Shotgun Syringe Gun Sniper Rifle Revolver
Unlock Force-A-Nature Direct Hit Backburner Natascha Frontier Justice Blutsauger Huntsman Ambassador
Craft Shortstop
Soda Popper
Black Box
Rocket Jumper
Liberty Launcher
Cow Mangler 5000
Ali Baba's Wee Booties
Brass Beast
Pomson 6000
Crusader's Crossbow
Sydney Sleeper
Bazaar Bargain
Promotion Iron Curtain Big Kill
Secondary Stock Pistol Shotgun Shotgun Stickybomb Launcher Shotgun Pistol Medi Gun Submachine Gun Electro Sapper
Unlock Bonk! Atomic Punch Buff Banner Flare Gun Chargin' Targe
Scottish Resistance
Sandvich Wrangler Kritzkrieg Jarate
Craft Crit-a-Cola
Mad Milk
Battalion's Backup
Reserve Shooter
Righteous Bison
Detonator Sticky Jumper
Splendid Screen
Dalokohs Bar
The Buffalo Steak Sandvich
Family Business
Short Circuit Quick-Fix Darwin's Danger Shield
Cozy Camper
Promotion Lugermorph Fishcake
Melee Stock Bat Shovel Fire Axe Bottle Fists Wrench Bonesaw Kukri Knife
Unlock Sandman Equalizer Axtinguisher Eyelander Killing Gloves of Boxing Gunslinger Übersaw
Craft Holy Mackerel
Candy Cane
Boston Basher
Fan O'War
Three-Rune Blade
Conscientious Objector
Unarmed Combat
Wrap Assassin
Pain Train
Disciplinary Action
Market Gardener
Conscientious Objector
Back Scratcher
Sharpened Volcano Fragment
Postal Pummeler
Third Degree
Pain Train
Scotsman's Skullcutter
Horseless Headless Horsemann's Headtaker
Ullapool Caber
Claidheamh Mòr
Persian Persuader
Nessie's Nine Iron
Scottish Handshake
Gloves of Running Urgently
Warrior's Spirit
Fists of Steel
Eviction Notice
Holiday Punch
Southern Hospitality
Eureka Effect
Solemn Vow
Tribalman's Shiv
Your Eternal Reward
Conniver's Kunai
Big Earner
Sharp Dresser
Wanga Prick
Promotion Saxxy Frying Pan
Saxxy Frying Pan
Saxxy Golden Wrench
Saxxy Saxxy Saxxy
PDA Stock PDA Disguise Kit
PDA2 Stock PDA Invisibility Watch
Unlock Cloak and Dagger
Dead Ringer
Promotion Enthusiast's Timepiece
Taunt various Home Run
(Shotgun/Flare Gun/Detonator)
(Eyelander/Horseless Headless Horsemann's Headtaker/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron)
(Frontier Justice)
Organ Grinder
Medicating Melody
Spinal Tap
(Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner)
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