Scrapped weapons

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Primary Weapons

Name Class Replacement Ammo Loaded Ammo Carried Notes
Ludmila Heavy Natascha 200 N/A Primary fire would have functioned like the regular Minigun, whereas secondary fire caused you to do less damage, but drain health from enemies hit. The downside would have been the inability to spin the weapon prematurely
Nailgun Scout Scattergun Unknown Unknown Wielded by Scout in Trailer 2
Tranquilizer Spy Revolver Unknown Unknown Wielded by Spy in Trailer 1
Walkabout Sniper Huntsman Unknown Unknown Would have allowed the player to walk at normal speed while sniping, with the downside being reduced damage and no zooming/charging


Secondary Weapons

Name Class Replacement Ammo Loaded Ammo Carried Notes
Backpack Scout Bonk! Atomic Punch N/A N/A Would have allowed the player to pick up items such as health, ammo, and metal and drop them in the field for easier access to allies
Dynamite pack Demoman Sticky bomb launcher 1 Unknown Would have exploded into several dynamite sticks that scatter and explode in turn. See MIRV Grenade
Overhealer Medic Kritzkrieg N/A N/A Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all
Syringe Medic Medigun N/A N/A Would heal allies on injection. Wielded by Medic in Trailer 1


Melee Weapons

Name Class Replacement Notes
Beer stein Unknown Unknown
Branding iron Pyro Fire axe Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding Iron"
Catcher's Mitt Scout Sandman Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object
Club Sniper Kukri The Kukri is still listed as a club in the console
Crowbar All Standard Melee Weapons Team Fortress Classic weapon
Lead pipe Unknown Unknown


Grenades

The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade launcher. The Jarate weapon functions somewhat like a grenade, though it is never officially referred to as such (and also does not bounce). The Soldier does utilises a grenade for an explosive taunt, but does not throw them.

They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.

Each class was set to have primary and secondary grenades, with the primary grenades being Frag grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file

Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.

There is also a file for a Crafting item called a "Grenade Token" found here. What this means for TF2 and Grenades in the future is currently unknown.


Name Class Ammo Loaded Ammo Carried Notes
Bear trap Unknown 1 Unknown
Concussion grenade Scout 1 Unknown Team Fortress Classic weapon
EMP grenade Engineer 1 Unknown Team Fortress Classic weapon
Frag grenade All (except Scout) 1 Unknown Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt
Gas grenade Spy 1 Unknown Team Fortress Classic weapon
Heal grenade Medic 1 Unknown
MIRV grenade Demoman/Heavy 1 Unknown Team Fortress Classic weapon. Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon then replaced by the sticky bomb launcher
Nail grenade Soldier 1 Unknown Team Fortress Classic weapon
Napalm grenade Pyro 1 Unknown Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt


Buildings

Name Class Replacement Ammo Loaded Ammo Carried Notes
Repair Node Engineer Unknown N/A N/A Was to act as a replacement for the teleporter or the dispenser. Would automatically repair buildings when the engineer was away from his base.

See also



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