Scout

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Scout
Scout
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The fuling on himself

A fast-running and fast-talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a bat to the face. The fastest of all the classes (at 133% of standard speed moving forwards, 120% backwards), his speed and ability to double jump will leave slower opponents spinning. This, coupled with his Scattergun, Force-A-Nature, Shortstop or Soda Popper makes the Scout ideal at hit and run tactics, allowing him to inflict massive amount of close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to stun opponents with long-range balls.

The Scout is an ideal choice if you want an objective done fast; the Scout can capture points and move carts twice as fast as his teammates and leave with the enemy intelligence before any enemies can arrive to stop him.


Contents

The Scout

Name:
Country of Origin: Boston, Massachusetts, USA
Job: Offense
Motto: "Grass grows, birds fly, sun shines, and brother, I hurt people!"
Badges: Scout badge BLU.png  Scout badge RED.png
Description: With seven older brothers against him, fights tended to start before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
Meetthescout2.PNG

Meet the Scout

Basic Strategy

Main articles: Scout tips and Scout strategy
Scoutava.jpg
  • Strafing may augment the natural advantage given to the Scout by speed, but the Scout's real strength comes from his ability to run and jump in unexpected directions.
  • The Scout can also get to hard to reach spots with his double jump or his triple jump by shooting below himself with the Force-a-Nature.
  • His Scattergun does high damage at close range and can take out high priority targets in one swift move.
  • The Sandman stuns for longer the further distance you are, if you can see a Heavy and you are out of his vision you can easily stun him and kill him with your Scattergun before he is able to attack you.
  • If you are able to flank the enemy, wait until you are directly next to your opponent before attacking for optimal damage output.
  • Your Scattergun is lethal at point blank range, often killing in two or three hits.
  • Scouts are one of the few classes capable of taking care of sentry guns without an Ubercharge. By taking a sentry gun from behind, the Scout can avoid taking damage, as the gun has to spend time swiveling in your direction. The gun may then be circle-strafed or cornered effectively. Using the pistol is recommended, as its damage output is higher than the Scattergun's once the time it takes to destroy the sentry is factored in.
  • The Scout is capable of double-jumping to places other classes cannot reach, and one of the strengths gained by that is the ability to jump over the enemy's head, getting behind them quickly.
  • The scout can get up to four jumps. Having his default double jump, a Force-a-Nature, and equipping The Atomizer.
  • When under heavy fire, consider using the Force a nature's knockback feature to get away quickly and to a health pack.

Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

Primary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Backpack scattergun.png
Standard
Scattergun 6 32 Base: 85-105
Crit: 180
Backpack Force-A-Nature.png
Unlock/Drop
Force-A-Nature 2 32 Base: 95-100
Crit: 175
(+) +20% pellets per shot

(+) 50% faster knulling speed

(+) Enhanced knock-back on enemies that are hit

(i) User is propelled backwards when firing while airborne

(-) -10% damage done per pellet

(-) -66% magazine size

(-) 25% slower reload speed (for 2 shots)

(-) When user reloads, any loaded shots are lost

Shortstop.png
Drop/Craft
Shortstop 4 36 (Shared with pistol) Base: 20 per pellet
Crit: 43 per pellet
(+) +100% damage done per pellet

(+) 25% faster firing speed

(+) 50% faster reload speed (for 4 shots)

(-) -60% pellets per shot

(-) -33% magazine size

(-) Shares reserve ammo with Pistol when Pistol is equipped

The Soda Popper.png
Drop/Craft
Soda Popper 2 32 Base: 95-100
Crit: 175
(+) 50% faster firing speed

(+) Hype Meter charges up as user moves. When Hype Meter is full, user mini-crits for 10 seconds

(-) -66% magazine size

(-) -7% reload speed (for 2 shots)

(-) When user reloads, any loaded shots are lost

(-) No random critical hits

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Backpack pistol.png
Standard
Pistol 12 36 Base: 15
Crit: 45 [6 rounds/sec]
Backpack maxgun.png
Promotional
Lugermorph 12 36 Base: 15
Crit: 45 [6 rounds/sec]
Backpack bonk.png
Unlock/Drop
Bonk! Atomic Punch 1 8 (6sec duration, 24sec cooldown) N/A Makes user immune to all damage for a short while. After effect has worn off, Bonk! must recharge before it can be used again. Cannot attack while invincible.
Backpack crit-a-cola.png
Drop/Craft
Crit-a-Cola 1 8 (6sec duration, 24sec cooldown) N/A During the 6-second effects, all attacks fired are Mini-Crits, and all damage taken is Mini-Crit damage.
Item name Mad Milk.png
Drop/Craft
Mad Milk 1 8 (6sec duration, 24sec cooldown) N/A Thrown like Jarate. Coats target in milk for 8 seconds. 75% of all damage dealt to targets coated in milk is returned as health to damage-dealer. Cloaked spies are rendered visible. Milk can be washed off by water. Also puts out fires like jarate.
Error creating thumbnail: /home/tf2wiki/public_html/w/bin/ulimit4.sh: line 4: /usr/local/bin/convert: No such file or directory

Drop/Craft
The Winger 5 36 Base: 17
Crit: 51 [6 rounds/sec]
(+) +15% damage done

(-) -60% magazine size

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Backpack bat.png
Standard
Bat N/A N/A Base: 35
Crit: 105 [about 2 hits per second]
Backpack sandman.png
Unlock/Drop
Sandman 1 8 (15sec ball respawn) Base: 35 (Ball: 5-15)
Crit: 105 (Ball: 45) [about 2 hits per second]
(+) Alt Fire: Launches a baseball at enemy, stunning them from 1–8 seconds (proportional to distance).

(-) -15 hp on wearer (110 hp total).

  • Originally, the Sandman prevented the user from Double Jumping and kept his health the same, but because the Double Jump was a signature move of the Scout, Valve changed the negativity of the Sandman by taking the Maximum health down by 35, but was then later on updated yet again to have only a 15 hp decrease.
Holymackerel sized.png
Drop/Craft
Holy Mackerel N/A N/A Base: 35
Crit: 105 [about 2 hits per second]
(i) Corner kill display replaced with the number of hits on a particular player. Kills result in kill icon with "FISH KILL" text next to player's name.
C candy cane sized.pngDrop/Craft Candy Cane N/A N/A Base: 35 (+) A Small Health Pack drops when enemy is killed

(-) +25% explosion vulnerability on wearer

C boston basher sized.pngDrop/Craft The Boston Basher N/A N/A Base 35, Bleed 5 seconds (+) Enemy bleeds for 5 seconds when hit

(-) User takes 35 damage and will bleed for 5 seconds when user fires but does not hit a target

Sun-on-the-stick.png Promotion/Craft/drop Sun-on-a-Stick N/A N/A Base: 26-34
Crit: 89
(+) Crits burning enemies

(+) Can hit multiple enemies in a single fire

(-) -25% damage done

Fan O'War.png Promotion/Craft/drop Fan O'War N/A N/A Base: 4
Crit: 13
(+) Enemy is "marked for death" and takes mini-crits for 15 seconds when hit

(-) -90% damage done

Backpack The Atomizer.png
Craft/Drop
The Atomizer N/A N/A Base: 28
Crit: 84 [about 2 hits per second]
(i) Wearer can triple-jump which deals 10 damage to wearer

(-) -20% damage done

(-) 30% slower firing speed

Backpack Three-Rune Blade.png
Promotional/Craft
Three-Rune Blade N/A N/A (+) Enemy bleeds for 5 seconds when hit

(-) User takes 35 damage and will bleed for 5 seconds when user fires but does not hit a target

Taunt Attack

Attack Weapon Duration Damage
Killicon bat.png
Melee
Bonk Sandman, The Atomizer 5 Seconds 500 (Instant kill)

Hats

Main article: Hats
Original Classless Community Hatless Polycount Mann Conomy Australian Christmas
Batter's helmet Bonk helm Ye olde baker boy Troublemaker's tossle cap Whoopee cap Baseball Bill's Sports Shine The Milkman Bombing Run Flipped Trilby


Batterhelmetlarge.png
Bonkhatscout.png
Bakerboy.png
Beanie.png
Backpack Whoopee cap.png
Scoutnohatty.png
Backpack The Milkman.png
Backpack Bombing Run.png
RED Flipped Trilby.png
Promotional Uber
The Superfan Bonk Boy
TheSuperfan.png
RED Bonk Boy.png

Miscellaneous Items

Misc
The Essential Accessories
link=http://adf.ly/345127/www.tf2wiki.net/wiki/The Essential_Accessories
All Backpack Cheater's lament.png Backpack Ghastly gibus.png Backpack Bill's hat.png Backpack Max's severed head.png Wikicap sized.png Parasite Hat.png
Cheater's lament Ghastly gibus Bill's Hat Max's severed head Wiki Cap Alien Swarm Parasite
Backpack Modest pile of hat.png Backpack Noble amassment of hats.png Backpack Towering pillar of hats.png Mann Co Cap.png Ellis's Cap.png Saxton Hale Mask.png
Modest pile of hat Noble amassment of hats Towering pillar of hats Mann Co Cap Ellis' Cap Saxton Hale Mask
HorrificHeadsplitter.png Spine-chilling skull.png Voodoojuju hat.png Icon Treasure Hat.png Icon Bounty Hat.png Backpack Hat Of Undienable Wealth And Respect.png
Horrific Headsplitter Spine-Chilling Skull Voodoo Juju Treasure Hat Bounty Hat Hat of Undeniable Wealth And Respect
Holiday Restricted Hats Scout Mask.png Soldier Mask.png Pyro Mask.png Demoman Mask.png Heavy Mask.png Engineer Mask.png
Scout Mask Soldier Mask Pyro Mask Demoman Mask Heavy Mask Engineer Mask
Medic Mask.png Sniper Mask.png Spy Mask.png Backpack Mildly disturbing Halloween mask.png Horseless Headless Horsemann's Head.png
Medic Mask Sniper Mask Spy Mask Mildly disturbing Halloween mask Horseless Headless Horsemann's Head
Misc. items
Primeval warrior Grizzled veteran Soldier of fortune Mercenary Earbuds Platinum Dueling Badge
Bakpack Primeval warrior.png
Backpack Grizzled veteran.png
Backpack Soldier of fortune.png
Backpack Mercenary.png
Backpack Earbuds.png
Backpack Platinum Dueling Badge.png
Gold Dueling Badge Silver Dueling Badge Bronze Dueling Badge Polycount Pin License to Maim Companion Cube Pin
Bakpack Gold Dueling Badge.png
Backpack Silver Dueling Badge.png
Backpack Bronze Dueling Badge.png
Backpack Polycount Pin.png
Backpack License to Maim.png
Backpack Companion Cube Pin.png

Official class avatars

Offical Class avatars
Original RED 'ÜberCharged' BLU 'ÜberCharged'
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg

Achievements

Main article: Scout achievements

Scout pack: 35 achievements, 3 milestones.

Quotes

"I don't usually kill morons this fast." "Hi Ma." "Look at me!" "If you order now ill throw in a second beating absolutely free." "Hey, catch this moron!" "I.hate.doctors" "Woosh" "Nice aim." "Yeah, yeah, yeah"

Trivia

Hot Dog!
  • The Scout's voice actor is Nathan Vetterlein.
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their 'activities'.
  • The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
  • The excited Scout mascot in the Force-A-Nature ad [1] also appears in slighty altered form as the icon for the 'You'll Feel a Little Prick' Medic achievement.
  • The Scout wears a left-handed batter's helmet, despite being a right-handed batter on account of his headset being on his left ear.
  • The Submachine gun for the Sniper was originally intended for the Scout.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest to it now is the Medic's Syringe gun). This makes the Scout the only class to have its primary weapon changed twice in production.
R.I.P. Crazy Legs
The Scout looks on at the PCs
The Scout flexes to impress Jessica.
  • After players noted a resemblance between the Scout and TV pitchman Vince "Offer" Shlomi, several players requested that Valve add an in-game line connecting the two. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free","Look at this, just caved in your skull- my bat's still dry. No clumps a' hair, nothin'." and "No other class is gonna do that."
  • The Scout has the same voice actor as the "Church Guy" character in Valve title Left 4 Dead. The voices used by Nathan Vetterlein for both characters are strikingly similar.
  • For a long time, there was a bug that would cause the Scout's legs to disjoint crazily during a double-jump. Valve finally fixed the "Crazy Legs" bug in January 2010. [2]
  • According to the Jarate comic from the Sniper update, the Scout likes tacos.
  • The Scout and Medic are the only classes without a stubble of facial hair, with the possible exception of the Pyro, whose face is covered by his/her mask.
  • During the Mac Update comic, the Scout tries to impress Jessica.
  • The Scout's line "Would you kindly move your ass to the frickin' point?" may refer to a similar line in the popular RPG Bioshock.
  • The Scout was the first class to have a melee weapon with a secondary attack.
  • The Scout seems to have a great need for attention, saying things in-game such as "Look at me!" and "Is anyone even paying attention to me?" It is probable that this part of the character design was a result of his family history. Having seven older brothers, it is more than likely that he had to fight for attention in the home.
  • The Scout attempts to flirt with Miss Pauling. It can be seen on the Meet the Director comic on page 5 on the 4th panel.
  • At the end of Meet the Medic, the Medic's pet bird Archimedes can be heard stuck inside the Scout.
  • As of the Über update, when Scout is gibbed in-game, there is a chance of Archimedes the Dove flying out of him. Seen here.
  • RED Scout is the only one that dies in a meet the classes, which is Meet the Demoman.

See also

External links


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