Electro Sapper

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Electro Sapper

Basic Info
Used By: Spy
Slot: Secondary

Information

The Electro Sapper, or simply Sapper, is used by the Spy to destroy an Engineer's buildings. The Spy selects the weapon, stands near an enemy structure, and uses the primary fire button to place a charge. Prior to placement, a white sapper outline appears on the structure, indicating that the building is in range to be sapped. Once the charge is placed, life will slowly drain from the building until it is destroyed. A sapped building will cease to function (sentry guns will not fire, dispensers will not heal or dispense ammo, teleporters will stop working).

An Engineer can remove the charge with two hits from his wrench. If another Engineer strikes the sapper first, he can get an assist for the Sapper kill, and a Medic healing an Engineer can also score an assist in this way. However, Sapper kills and assists do not award points.

A small gauge is visible on the electro sapper when it is being carried. It serves no purpose other than for aesthetics, although the "meter" will rise if a Spy highlights a building to be sapped. The sapper has infinite ammunition and no discernible "cooldown" time. It is possible to repeatedly sap an object faster than an engineer can remove sappers, although this tactic seldom works if there are other enemies around.

Damage

Destroys:

  • Dispenser, Teleporter, or level 1 Sentry gun (150 health) in approximately 7 seconds
  • Level 2 Sentry gun (180 health) in approximately 8 seconds
  • Level 3 Sentry gun (216 health) in just under 10 seconds

Ammo Capacity

Ammo Loaded Ammo Carried
n\a n\a






Secondary Weapons
PistolShotgunSticky grenade launcherMedigunSMGElectro sapper


Unlockable Secondary Weapons
Flare gunKritzkriegSandvich


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