Submachine gun

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Submachine gun

Basic Info
Used By: Sniper
Slot: Secondary
Ammo Info
Loaded: 25
Carried: 75

Information

The Submachine Gun (SMG) is the secondary weapon for the Sniper class. It deals a low amount of damage per round but has a high rate of fire and moderate accuracy (it fires 10 bullets per second). The Submachine gun enables the Sniper to engage enemies at closer ranges in which the Sniper rifle would be insufficient. The Submachine gun suffers from a damage falloff over distance similar to the Pistol or Syringe gun. It should be noted that in one of the promotional TF2 pictures, the Scout had a Submachine gun as his primary weapon. However, this was changed during testing.

Damage

  • Point Blank: 8-12 (80-120/sec)
  • Medium Range: 4-6 (40-60/sec)
  • Long Range: 4-5 (40-50/sec)
  • Critical Hit: 24 (240/sec)

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Damages are approximate and determined by community testing.




Weapons Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Primary Standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
Unlockable --- --- Backburner --- Natascha --- Blutsauger --- ---
Secondary Standard Pistol Shotgun Shotgun Stickybomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
Unlockable --- --- Flare gun --- Sandvich --- Kritzkrieg --- ---
Melee Standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
Unlockable --- --- Axtinguisher --- K.G.B --- Übersaw --- ---

Scrapped Weapons
Grenades FragBear trapNailNapalmMIRVEMPHealGasConcussion
Misc. CrowbarNailgunLead pipeBranding ironClubOverhealerSyringeTranquilizerBeer stein
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