Rocket launcher
From TF2 Wiki
Information
The Rocket Launcher is the primary weapon of the Soldier. It fires rockets which have travel time and which travel in a straight line, unlike projectiles fired from the Grenade Launcher or Syringe Gun. The rockets do a moderate amount of splash damage but do the most damage on a direct hit. Testing has shown that direct rocket hits have a significant damage falloff at range for their normal damage but no damage falloff for their crit damage.
The 'bounce' effect from the rocket launcher's rockets enables the tactic known as juggling (by doing this enemies can take fall damage when landing). Critical rockets can be identified in flight by a team-colored glow and sparks flying from them. The rocket launcher is also used to rocket jump to areas normally inaccessible to other classes. A comparison from the two trailers and now, the rocket launcher was seen with the trigger at its front handle and has a rocket loaded at the muzzle. In the game, the correct position is at the back handle and the rocket is no longer loaded at the muzzle. The real life inspiration for this weapon was the Soviet RPG-7, despite the Soldier being American.
Damage
- Point Blank: 105-112
- Critical Hit: 270 (Splash at 3ft/1m: 226 crit, Splash at 6ft/2m: 140 crit)
- Medium Range: 50-90
- Critical Hit: 270 (Splash at 3ft/1m: 226 crit, Splash at 6ft/2m: 140 crit)
- Long Range: 45-60
- Critical Hit: 270 (Splash at 3ft/1m: 226 crit, Splash at 6ft/2m: 140 crit)
- Rocket Jump Damage to Self: 27-46
- Critical Hit: Deals same amount of self damage as a regular rocket jump (27-46).
- Splash Damage to Self: 27-89
- Critical Hit: Deals same amount of self damage as regular self damage (27-89).
Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.
See also
| Weapons | Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Primary | Standard | Scattergun | Rocket launcher | Flamethrower | Grenade launcher | Minigun | Shotgun | Syringe gun | Sniper rifle | Revolver |
| Unlockable | --- | --- | Backburner | --- | Natascha | --- | Blutsauger | --- | --- | |
| Secondary | Standard | Pistol | Shotgun | Shotgun | Stickybomb launcher | Shotgun | Pistol | Medigun | Submachine gun | Electro sapper |
| Unlockable | --- | --- | Flare gun | --- | Sandvich | --- | Kritzkrieg | --- | --- | |
| Melee | Standard | Bat | Shovel | Fire axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
| Unlockable | --- | --- | Axtinguisher | --- | K.G.B | --- | Übersaw | --- | --- | |
| Scrapped Weapons | |
| Grenades | Frag • Bear trap • Nail • Napalm • MIRV • EMP • Heal • Gas • Concussion |
|---|---|
| Misc. | Crowbar • Nailgun • Lead pipe • Branding iron • Club • Overhealer • Syringe • Tranquilizer • Beer stein |
| Language: |
English • Русский |
