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Informação Básica
Ícone: Leaderboard class pyro.png
Tipo: Ofensivo
Vida: 175
(260 quando buffado por um Médico)
Velocidade: 100%
Mpphhh mphh mphhhh mphhh mhh!
Pyro Sobre...Sobre qualquer coisa.

A mumbling, besuited psychopath of indeterminate origin, the Pyro has a burning fondness for fire and all things fire-related. Wielding a home-made flamethrower, the Pyro can set opponents aflame, whittling their health away over time with the ensuing burn damage. Due to the short range of the flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary roles of the Pyro is the vital task of Spy-checking; a puff of flame will ignite both cloaked and disguised Spies, and the Pyro will then proceed to hunt them down with the same mercy and goodwill shown all his opponents—which is to say, none.

Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentries from meddling Spies and sending whole attacking teams running back home in search of burn cream. In addition, the Pyro can also make use of compression blasts to reflect projectiles and sticky bombs right back to their owners, extinguish any friendly teammate that has been caught on fire and push enemies away. Pyros can also ignite a friendly Sniper's Huntsman arrow so it can ignite an enemy on a hit. The Pyro can also remove sappers from a Engineer's buildings by using their trusty hammer, the Homewrecker.


Name: N/A
País de Origem: Desconhecido
Trabalho: Pyrotechnics
Lema: "Mmmphh mphhhh mphh"
Distintivo: Pyro badge RED.png  Pyro badge BLU.png
Descrição: Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe here occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to here asbestos lined suit. Either way, he's a fearsome, inscrutable on-fire Frankenstein of a man. If he's even a man.
Placeholder Meet the Pyro.png

Meet the Pyro

Basic Strategy

Main articles: Pyro tips and Pyro strategy
  • Your Flamethrower does more damage the closer you are to the enemy.
  • Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
  • Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • Switch to your shotgun if enemies retreat beyond the short range of your Flamethrower.
  • Your flamethrower is effective at rooting out Spies (known as Spy checking).
  • You can often set enemies on fire and retreat, leaving them to die from the burning.
  • Hit the "MEDIC!" button to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

The Flamethrower, Backburner and Flare gun deal absolutely no damage when firing underwater.


Weapon Ammo Loaded Ammo Carried Damage Range Special Ability

Flamethrower Fire: 200
Air blasts: 10 max
N/A Max: 122/sec Crit (Max): 366/sec
Afterburn: 5-6/sec for 10 seconds.1
Alt-fire blasts compressed air which knocks back enemies, redirects enemy projectiles and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows Mini-crit. Airblasting enemies into environmental deaths awards the death credit to the Pyro.

Backburner 200 N/A Max: 153/sec Crit (Max): 459/sec
Afterburn: 5-6/sec for 10 seconds.1
Guarantees critical damage when attacking an enemy from behind. Lacks the compression blast ability.


Weapon Ammo Loaded Ammo Carried Damage Range Special Ability

Shotgun 6 32 Base/Max: 60/90
Crit: 180

Flare gun 16 N/A Base: 30 Crit: 90
Afterburn: 5-6/sec for 10 seconds.1
Flares ignite any enemy that are hit by them. Flares Mini-crit burning targets within 800 units (about the length of 2fort's bridge), and Critical hit burning targets at longer range.


Weapon Ammo Loaded Ammo Carried Damage Range Special Ability

Fire axe N/A N/A Base: 65
Crit: 195

Axtinguisher N/A N/A Base: 33
Crit: 195
Guarantees Critical damage on burning targets, otherwise lacks the ability to Crit, and inflicts only 50% damage on those who are not burning.

Homewrecker N/A N/A Base: 49
Crit: 146
Deals 75% regular Fire axe damage against players, but deals 200% Fire axe damage against buildings. It Can also kill sappers on friendly buildings in one hit.

1Fire damage is determined by particle range from flamethrower.

Taunt attack

Attack Weapon Duration Damage

Hadouken Shotgun/Flare gun (must have ammo) 3 Seconds 500 (Instant kill) plus fire effect.


Main article: Hats
Original Classless Community
Pyro's beanie Brigade helm Respectless rubber glove Triboniophorus tyrannus Vintage merryweather
Backpack Pyro's beanie.png
Backpack Brigade helm.png
Backpack Respectless rubber glove.png
Backpack Triboniophorus tyrannus.png
Backpack Vintage merryweather.png

All Backpack Cheater's lament.png Backpack Ghastly gibus.png Backpack Bill's hat.png Backpack Max's severed head.png Wikicap sized.png Parasite Hat.png
Cheater's lament Ghastly gibus Bill's Hat Max's severed head Wiki Cap Alien Swarm Parasite
Backpack Modest pile of hat.png Backpack Noble amassment of hats.png Backpack Towering pillar of hats.png Mann Co Cap.png Ellis's Cap.png Saxton Hale Mask.png
Modest pile of hat Noble amassment of hats Towering pillar of hats Mann Co Cap Ellis' Cap Saxton Hale Mask
HorrificHeadsplitter.png Spine-chilling skull.png Voodoojuju hat.png Icon Treasure Hat.png Icon Bounty Hat.png Backpack Hat Of Undienable Wealth And Respect.png
Horrific Headsplitter Spine-Chilling Skull Voodoo Juju Treasure Hat Bounty Hat Hat of Undeniable Wealth And Respect
Holiday Restricted Hats Scout Mask.png Soldier Mask.png Pyro Mask.png Demoman Mask.png Heavy Mask.png Engineer Mask.png
Scout Mask Soldier Mask Pyro Mask Demoman Mask Heavy Mask Engineer Mask
Medic Mask.png Sniper Mask.png Spy Mask.png Backpack Mildly disturbing Halloween mask.png Horseless Headless Horsemann's Head.png
Medic Mask Sniper Mask Spy Mask Mildly disturbing Halloween mask Horseless Headless Horsemann's Head
Misc. items
Primeval warrior Grizzled veteran Soldier of fortune Mercenary Earbuds Platinum Dueling Badge
Bakpack Primeval warrior.png
Backpack Grizzled veteran.png
Backpack Soldier of fortune.png
Backpack Mercenary.png
Backpack Earbuds.png
Backpack Platinum Dueling Badge.png
Gold Dueling Badge Silver Dueling Badge Bronze Dueling Badge Polycount Pin License to Maim Companion Cube Pin
Bakpack Gold Dueling Badge.png
Backpack Silver Dueling Badge.png
Backpack Bronze Dueling Badge.png
Backpack Polycount Pin.png
Backpack License to Maim.png
Backpack Companion Cube Pin.png

Miscellaneous Items

Whiskered gentleman
Backpack Whiskered gentleman.png

Official class avatars

Offical Class avatars
Original RED 'ÜberCharged' BLU 'ÜberCharged'
Pyroava.jpg Buffed red pyro.jpg Buffed blu pyro.jpg


Main article: Pyro achievements


  • There is much debate about whether or not the Pyro is a female. Other classes' domination responses (Spy, Sniper, Scout, Soldier, Demoman) that refer to this speculation appear to be insulting the Pyro's fighting capability. The flowery purse/toiletry bag in her/his locker as well as the Pyro's humiliation stance being quite feminine have only served to further fan speculation. Additionally, the Pyro has been referred to as both "he" and "she" by Valve, including on their official blog. The prime example of this is in the UI introduced after the Mac update, which refers to the Pyro as either a he or a she in the challenge dialogue box and alternates randomly between the two. To date, Valve has yet to confirm the Pyro's gender, although its misc item, the Whiskered gentleman (see above) makes him seem masculine.
  • Along with the Medic, the Pyro does not yet have its own meet the class video.
  • The Pyro is voiced by Dennis Bateman, the same voice actor for the Spy.
  • The Pyro's designated job and motto was not given in Trailer 2.
  • Because of his/her flame retardant suit, the Pyro is the only class that does not suffer the afterburn effect that is caused by an enemy Pyro's flame based attacks.
  • Although the Pyro is right handed, the Fire axe is held left-handed, meaning he/she could be ambidextrous.
  • The Pyro can perform a rocket jump by successfully deflecting a rocket at their own feet using the compression blast ability. The Pyro's lighter weight than the soldier makes him fly further and allows him to steer through the air easily, but as a result he also takes more self damage then the Soldier or Demoman.
  • The pressure tank on the Pyro's back contains air rather than fuel, as the fuel for the Flamethrower is contained in a large kerosene gas tank inside the Flamethrower itself.
  • The Pyro's home-made Flamethrower is constructed from a converted gas pump and a canister of propane.
  • The Pyro carries several unusable napalm grenades on his/her belt.
  • When the Pyro is shot from the left or right side towards his/her air tank it appears as if he/she has flesh in the tank, not air. This may be due to developer oversight.
  • The Pyro's Flamethrower ignition flame does not go out when under water, as it is part of the model.
  • The Pyro's health is above most other classes (besides the Demoman's excessive drinking, the Sniper's possible kidney failure, the Spy's probable lung problems from excessive smoking, Heavy's possible overweight problems and Scout's possible radiation from Bonk! drinks), something to be questioned. As stated, the Pyro's suit is lined with asbestos, which can be incredibly dangerous to the condition to one's lungs. It is, however, possible that the Pyro's oxygen tank could be used to prevent such adverse effects if his gas mask were to also function as a respirator.
  • Despite being unintelligible, the Pyro is the class that talks, or rather, attempts to talk, the most, aside from the Scout.
  • The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
  • The Pyro's HUD icon shows an earlier version of him, with a completely black gas canister instead of his current yellow one.
  • Even though the canister on the Pyro's back is for air, he/she still loses health from drowning at the same rate as any other class.

See also

External links

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