Pyro

From TF2 Wiki

Jump to: navigation, search

"Mpphhh mphh mphhhh mphhh mhh!"

- The Pyro on just about anything


Pyro
px
Basic Info
Icon:
Type: Offensive
Health: 175
(260 when buffed by a Medic)
Speed: 100%


Contents

Information

The Pyro has the unique ability to set enemies on fire at close range with his Flamethrower, inflicting damage over time through burning. With only a secondary Shotgun to supplement his short range, he must rely on Ambush tactics to catch opponents off-guard.

Pyros are major assets in locating enemy Spies. The Flamethrower will ignite both Cloaked and Disguised Spies; which, when combined with its spread, makes it ideal for finding a Spy attempting to hide or blend in.

Despite his place in the offensive category, the Pyro can also be a useful asset in defense, confusing incoming attackers and defending a Sentry or group of Sentries from meddling Spies. Another useful defensive application is defending Sniper spots from Spies, so the Snipers can do their jobs without fear.

Though he is far from the best in the open field due to his limited range and will often die if the enemy sees him coming, he is great for when the combat is tight, and when others don't see her coming. He is often excellent for causing panic in her enemies if she gets close enough. He is the best class for dealing with enemy charges, since he can get them all running for water or health packs and cripple their momentum.

Another useful asset of the Pyro class is their compression blast, allowing skilled Pyros to reflect projectiles back at their opponents and to clear areas of deadly sticky bombs.




Bio

The Pyro can smell fear...and sandviches


Voice actor: Dennis Bateman

Pyro loves Sandvich!

Country of Origin: Unknown

Job: Pyrotechnics

Motto: "Mmmphh mphhhh mphh"

Emblem:


Only two things are known for sure about the mysterious Pyro: He sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos lined suit. Either way, he's a fearsome, inscrutable on-fire Frankenstein of a man. If he even is a man.




Basic Strategy

Main article: Pyro strategy
Burn baby burn!
Creating the Pyro
The hottest in home incendiary devices!
  • Your flamethrower does more damage the closer you are to the enemy.
  • Ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage.
  • Your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • Switch to your shotgun if enemies retreat beyond the short range of your flamethrower.
  • You can often set enemies on fire and retreat, leaving them to die from the burning.
  • Hit the "MEDIC!" button to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Standard

Type Weapon Ammo Loaded Ammo Carried Damage Range
Primary Flamethrower 200 200 22.5 fire particles each second - 4 to 6.8 damage per particle, according to range - max of 153 damage/sec. Short range, no reload. Crits do 3x damage, up to 459/sec. Additionally, victims burn for 5-6/sec for 10 seconds. Alternate fire blasts compressed air to knock back enemies, redirect projectiles and extinguish flames on teammates, using 25 ammo per blast.
Secondary Shotgun 6 32 80-90 (180 crit) [slow reload]
Melee Fire axe N/A N/A 43-87 (195 crit) [a little more than 1 hit per second]

Unlockable

Type Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Primary Backburner 200 200 22.5 fire particles each second - 4 to 6.8 damage per particle, according to range - max of 153 damage/sec. Short range, no reload. Crits do 3x damage, up to 459/sec. Additionally, victims burn for 5-6/sec for 10 seconds. Guarantees critical damage when attacking an enemy from behind. No alternate fire.
Secondary Flare gun 1 16 13-15 (60 critical hit) impact damage + 5-6/sec for 10 seconds afterburn damage vs non-pyro Ignites any enemy that it strikes
Melee Axtinguisher N/A N/A 23-43 (195 crit) Does half the damage of the ordinary axe but gains 100% crit chance when hitting a burning enemy.

Taunt

Type Attack Weapon Ammo Loaded Ammo Carried Damage
Secondary Hadouken Shotgun/Flare gun N/A (Must have ammo in shotgun or Flare gun) N/A (Must have ammo in shotgun or Flare gun) 450+ damage (Instant kill) plus fire effect.


Hat

Name Appearance
Pyro's beanie


See also

External Links




Classes
Offensive Defensive Support N/A
ScoutSoldierPyro DemomanHeavyEngineer MedicSniperSpy Civilian


Personal tools