Pistol

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Bang! I make it look easy!
— The Scout
Pistol

Basic Info
Used By: Scout, Engineer
Slot: Secondary
Ammo Info
Loaded: 12
Carried: 36 (Scout) 200 (Engineer)

Information

The Pistol is the secondary weapon for the Scout and Engineer classes. Its accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun. It is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for destroying sticky bombs and taking out unsupervised sentry guns from outside of their range. The pistol suffers from medium damage falloff, despite being a single-projectile weapon, and combined with its relatively weak damage per hit, is often neglected by many players. However, when fired at maximum speed, this weapon is formidable in the hands of an experienced player, and has an extremely fast reload speed. In combination with the First Blood buff, the pistol is an incredibly lethal tool that can kill any enemy, overhealed or otherwise, in a single magazine. Like the Revolver and SMG, the Pistol fires a single, perfectly-accurate shot before 'bullet-spread' goes into effect, so long as the player has waited a little over a second since its last shot.

Damage

  • Base: 15
  • Max Ramp Up: 150% (22 damage)
  • Max Fall Off: 50% (8 damage)
  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Mini-Crit: 20
  • Critical Hit: 45

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function Times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.36 (Engineer) or 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • Neither the hammer nor slide on the pistol model move when the gun is fired,even in world view. In fact,the Pistol's firing animation is just a recoil.
  • A community-made skin exists that makes pistol look and sound like Scout's scrapped weapon, the Nailgun.
  • When the Engineer reloads, it appears he simply slaps the new magazine into the bottom. Careful observation or a large field of view reveals that the magazine simply falls out during the first few frames of the reload animation.
  • The pistol resembles the Walter PPK, although the PPK carries 8 rounds per magazine instead of 12.
  • At point blank range, the pistol is much more powerful than the bat, and assuming you don't get a crit it is usually more effective than the wrench as an engineer. But due to the very little ammo the Scout carries and the Wrench's high crit rate, this is not recommended most of the time.
  • The Shotgun, Pistol, and Pain Train are the only weapons in the game to be used by more than one class.
  • The pistol is TECHNICALLY automatic, as holding down the trigger will make it fire rapidly on its own. Few people know this, which contributes to the fact that it is rejected by many players.

See Also


Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
unlockable Force-A-Nature Direct Hit Backburner None Natascha  ? Blutsauger Huntsman Ambassador
Secondary standard Pistol Shotgun Shotgun Sticky bomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
unlockable Bonk! Atomic Punch Buff Banner
Gunboats
Flare gun Chargin' Targe
Scottish Resistance
Sandvich
Dalokohs Bar
 ? Kritzkrieg Jarate
Razorback
None
Melee standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
unlockable Sandman Equalizer
Pain Train
Axtinguisher
Homewrecker
Eyelander
Pain Train
K.G.B.  ? Übersaw None None
PDA standard None None None None None Build Tool
Demolish Tool
None None Disguise kit
Invisibility watch
unlockable None None None None None  ? None None Cloak and Dagger
Dead Ringer
Taunt various Bonk
(Sandman)
Grenade
(Equalizer)
Hadouken
(Shotgun/Flare gun)
Decapitation
(Eyelander)
Showdown
(Fists)
 ? Oktoberfest (Kritzkrieg)
Spinal Tap
(Übersaw)
Arrow
(Huntsman)
Fencing
(Knife)





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