May 20, 2010 Patch

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Team Fortress 2

  • Added new community weapons and hats
  • Updated CP_Gorge
    • Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
    • More clip work and model collision work based on community feedback.
    • Fixed BLU forward spawn door appearing through roof.
  • Updated PLR_Pipeline
    • Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
    • Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
    • Fixed rare cases where stage would break when cart had no nearby capper(s).
    • Fixed carts not always moving to their starting locations correctly.
    • Fixed respawn times in Stage 3 not being set to the proper values.
    • Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
  • Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)

Source: http://store.steampowered.com/news/3850/

Community Additions

Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Whoopee cap Sergeant's drill hat Vintage merryweather Tippler's tricorne Heavy duty rag Safe'n'Sound Ze goggles Bloke's bucket hat Frenchman's beret
Whoopeecap.png
SoldierSarge.png
Victorianhelmet.png
Tricornedude.png
Doorag.png
SafenSound.png
Zegoggles.png
Blokehat.png
Frenchman'sberet.png
Whiskered gentleman Scotsman's skullcutter Gentleman's gatsby Tribalman's shiv
Whiskered gentleman.png
Scotsman's skullcutter.png
Gentleman's gatsby.png
Tribalman's shiv.png
Patches
Preceded by
May 19, 2010 Patch
May 20, 2010 Patch Succeeded by
May 21, 2010 Patch


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