July 1, 2008 Patch
From TF2 Wiki
Changes
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
Bug fixes
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
Source: http://store.steampowered.com/news/1668/
| Patches | ||
| Preceded by June 23, 2008 Patch | July 1, 2008 Patch | Succeeded by July 3, 2008 Patch |
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