February 16, 2009 Patch

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  • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
  • Moved the unlockable system over to the new item backend:
    • Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
  • Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
  • Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
  • Server tags can now be used to include or exclude servers from the list

Bug fixes

  • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
  • Protected several more commands from client exploitation

Undocumented Changes

  • Removed `equip` console command. (Allowed to switch loadout items without entering the menu.)
  • Switching loadout items will not happen unless the character suicide or get to a supply cabinet (Spawn area does nothing when switching.)
  • Removed Natascha's ammo belt in first person view model
  • The `exit prompt` command now gives a warning message. (Usually bound to F10.)
  • A new main menu music has been added. (Title: Faster Than A Speeding Bullet)
  • Demoman's bottle taunt has received a new `burp` sound.
  • Demoman's secondary weapon has been renamed to Stickybomb Launcher

Source: http://store.steampowered.com/news/2246/


Patches
Preceded by
February 2, 2009 Patch
February 16, 2009 Patch Succeeded by
February 17, 2009 Patch


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