Demoman scripts
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Classic pipejump script
- Just launch sticky pipe, run over it, and hit the bind. Up you go!
- Posted by JackOnTheMap
alias +pj "+lj; +attack2" alias -pj "-lj" alias +lj "+duck;wait;wait;+jump" alias -lj "-duck;-jump; -attack2" bind "x" +pj
Improved Pipejump Script
- This is a direct copy of the soldiers Rocket Jump script
- The Classic Pipejump Script wasn't very effective
- Posted by Jabu2oz
alias +pipejump "+jump;+duck;wait;+attack2" alias -pipejump "-jump;-attack2;wait;wait;wait;-duck" bind KP_LEFTARROW "+pipejump"
Another Pipejump Script
- I found this to work better for me than the other two scripts. I wrote it from
- my expertise playing as a demoman.
- This jump can go from one battlement to the other on 2fort with a single sticky.
- Posted by Xygonn
alias +pipejump "+jump;+duck;wait 3;+attack2" alias -pipejump "-jump;-duck;wait 3;-attack2" bind mouse4 "+pipejump"
Easy Sticky Bomb Jump Script
- I found that this script worked the best for me, without any wait commands.
- I've tested it on 2fort, and if you're extremely skilled, you can get from
- battlement to battlement easily.
- It's bound to the "alt" key since it is close to the spacebar (default jump).
- Posted by TheMask
alias "+bombjump" "+jump;+duck;+attack2" alias "-bombjump" "-jump;-duck;-attack2" bind "alt" "+bombjump"
Mega Script for Demoman V 5.1
- Posted by Gamma
- Script version 5.1 [FINAL]
- If you are Demoman, then you MUST have it.
- NB! This script may be illegal on some tournaments[etf2l/esl/.etc]
- FEATURES:
- -Rapid-fire stickies
- -Rapid-secondary attack
- -Auto-reload
- -May cause bug where demoman attacks over and over regardless of whether mouse1 is pressed
- 1) Press and hold two mouse buttons for rapid-fire stickies. - Basically you gonna star shooting fast and explode them almost immediately. (Does not matter how you gonna press this 2 buttons, at a same time, or from right to left or left to right....)
- 2) Press and hold only right mouse button - for rapid secondary attack (it presses for you secondary attack 10 time in :second) Really helps when some stickies you shot still in an air and you need to wait for the right moment when they can be allowed to explode.
- 3) Press left mouse button for normal attack (short shot/long shot - stickies).Release button to turn auto reload on.
- 4) 100%, no lags, no bugs!
bind mouse1 +primary bind mouse2 +secondary alias "+secondary" "-reload;alias s_repit +s_repit;+s_repit;alias -p_repit primary2" alias "s_repit" "+s_repit" alias "+s_repit" "+attack2; wait 2; -s_repit" alias "-s_repit" "-attack2; wait 10; s_repit" alias "-secondary" "alias s_repit none;alias -p_repit primary1;+reload" alias none "" alias "+primary" "alias a_reload a_reload2;-reload;wait;alias +p_repit p_r1;alias p_repit +p_repit;+p_repit" alias "p_repit" "+p_repit" alias "+p_repit" "p_r1" alias "-p_repit" "p_repit" alias "-primary" "-attack;alias p_repit none;alias +p_repit p_r2;alias a_reload a_reload1;wait 10;a_reload" alias p_r1 "+attack;wait 3;-p_repit" alias p_r2 "-attack" alias a_reload a_reload2 alias a_reload1 "+reload" alias a_reload2 "-reload" alias primary1 "p_repit" alias primary2 "-attack;wait 3;p_repit"
- NB! FAQ: If you insert this script in demoman.cfg make sure you put "this one" in all other classes .cfg, otherwise you will :get bugs with other classes.
(.cfg files you can open with notepad)
bind mouse1 +attack bind mouse2 +attack2 -reload
Original creator is me, Gamma. Known as Huster on FPSbanana. For any question go HERE
Enjoy
Possible Cross-Script Bug
The Mega script can create a bug when used in conjuction with the Auto-pistol script. Only the Auto-pistol script is affected by the bug, not the Mega script. The Auto-pistol script is useful for Demomen, because it allows you to rapidly setup your sticky bomb booby trap (rapid fire bombs without blowing them up). The bug occurs after utilizing the rapid fire and explode stickies (holding both mouse1 and mouse2 as the Mega script is currently shown) function of this script. It reverts the Auto-pistol function back to normal primary fire. If you remove all the portions of the Mega script that control the auto-reload, then this cross-script bug goes away.
Rapid Fire
For a class-generic rapid-fire script see Weapon scripts
