Demoman

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"One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!"

- The Demoman on occupational hazards


Demoman
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Basic Info
Icon:
Type: Defensive
Health: 175
(260 when buffed by a Medic)
Speed: 93%


Contents

Information

The Demoman is one of the more complex classes available. With no weapons (outside of his melee weapon, the Scrumpy bottle) suitable for close-quarters combat, the Demoman excels at indirect combat. Armed with a Grenade launcher and Sticky bombs, the Demoman is capable of taking out enemies using clever tricks with the game's physics engine.

The Grenade launcher is very powerful, capable of taking out classes with smaller health-pools (Scouts, Medics, Spies and Engineers) in one or two grenades. The Grenade launcher is perfect for taking out Sentry guns that are around tight corners. Sticky bombs are the perfect tool for defending Intelligence or Control points. Fire a few in some hard -to-see spots, and wait for some prey.

Despite multiple nerfs to the Demoman's weapons through patches, the TF2 community generally agrees that the class remains overpowered at the higher levels of play, due to the sticky bomb launcher's unparalleled versatility as a hard counter to enemy buildings, a means of setting deadly traps, and a powerful mid-range combat weapon to rival the soldier's Rocket launcher.





Bio

Meet the Demoman


Voice actor: Gary Schwartz

Meet the Demoman

Country of Origin: Ullapool, Scotland, United Kingdom

Job: House Cleaning

Motto: "Boom Boom Baby"

Emblem:


A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman both natural parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.




Basic Strategy

Main article: Demoman strategy
  • Hit Attack 1 to fire sticky bombs and then use Attack 2 to detonate them later.
  • With the Sticky Bomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
  • Shoot sticky bombs onto walls and ceilings where they're hard to spot.


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Categorization Name Clip size Carry capacity Damage
Primary Grenade launcher 4 16 Direct Hit: 64-132 (280-300 crit)

After Grenade Bounces: 22-64 (Right underneath enemy 190 crit, Splash at 3ft/1m: 100 crit)

Self damage: 25-64 (25-64 crit) Note the damage you take depends on how far away you are from the explosion.

Secondary Sticky bomb launcher 8 24 Right underneath enemy: 74-153 (353 crit, Splash at 3ft/1m: 261 crit, Splash at 3ft/1m: 180 crit) [slow reload].

Self damage: 45-114 (45-114 crit) Note the damage you take depends on how far away you are from the explosion.

Melee Bottle N/A N/A 43-87 (195 "broken bottle" crit) [a little more than 1 hit per second]


Hat

Name Appearance
Demoman's 'fro


See also

External Links




Classes
Offensive Defensive Support N/A
ScoutSoldierPyro DemomanHeavyEngineer MedicSniperSpy Civilian


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