Crafting
From TF2 Wiki
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Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.
Contents |
Blueprints
Metal
| Blueprint | Requires | Produces |
|---|---|---|
| Smelt Primary Weapons † | 3 Identical primary weapons Eg. Force-A-Nature + Force-A-Nature + Force-A-Nature | 1 Scrap Metal |
| Smelt Secondary Weapons † | 3 Identical secondary weapons Eg. Flare gun + Flare gun + Flare gun | 1 Scrap Metal |
| Smelt Melee Weapons † | 3 Identical melee weapons Eg. Übersaw + Übersaw + Übersaw | 1 Scrap Metal |
| Smelt Class Weapons | Any 3 weapons from the same class Eg. Ambassador + Dead Ringer + Dead Ringer (Spy Weapons) | 1 Scrap Metal |
| Smelt Miscellaneous Items † | 3 Identical Misc Weapons Eg. Camera beard + Camera beard + Camera beard | 1 Scrap Metal |
| Smelt Tokens | 3 Tokens Eg. Heavy Token + Demoman Token + Melee Token | 1 Reclaimed Metal |
| Combine Scrap Metal | 3 Scrap Metal | 1 Reclaimed Metal |
| Combine Reclaimed Metal | 3 Reclaimed Metal | 1 Refined Metal |
† Since the Smelt Class Weapons blueprint was altered to allow any 3 weapons from the same class, instead of one Primary, Secondary, and Melee weapon (to accommodate the Demoman, Sniper, and Spy), this has made the blueprints marked with a dagger superfluous.
Tokens
| Blueprint | Requires | Produces |
|---|---|---|
| Fabricate Class Token | 4 weapons from one class Eg. Natascha + Sandvich + Sandvich + KGB (Heavy weapons) | 1 Class Token Eg. 1 Heavy Token |
| Fabricate Slot Token | 4 weapons from one slot Eg. Blutsauger + Huntsman + Force-A-Nature + Direct Hit | 1 Slot Token Eg. 1 Primary Token |
| Rebuild Class Token | One Class Token (doesn't matter which) and another class' weapon Eg. Sniper Token + Buff Banner | 1 Class Token Eg. 1 Soldier Token |
| Rebuild Slot Token | One Slot Token (doesn't matter which) and another slot weapon Eg. Secondary Token + Axtinguisher | 1 Slot Token Eg. 1 Melee Token |
- Note: If one provides 4 identical weapons, one is given the option of creating a class token or a slot token, but not both.
Headgear
| Blueprint | Requires | Produces |
|---|---|---|
| Fabricate Headgear | 3 Refined Metal | 1 Random Headgear |
| Fabricate Class Headgear | 4 Refined Metal + 1 Class Token | 1 Class Headgear |
| Rebuild Headgear | 2 Hats | 1 Random Headgear |
Weapons
| Blueprint | Requires | Produces |
|---|---|---|
| Fabricate Class Weapons | 1 Class Token + 1 Slot Token + 1 Scrap Metal Eg. Medic Token + Secondary Token + Scrap Metal | 1 Class Specific Weapon Eg. Kritzkrieg |
Cost summary table
| Item to craft | Total cost |
|---|---|
| Scrap Metal | 3 weapons |
| Class or Slot Token | 4 weapons |
| Reclaimed Metal | 9 weapons = 3 Scrap Metal |
| Class Weapon | 11 weapons = 1 Class Token + 1 Slot Token + 1 Scrap Metal |
| Refined Metal | 27 weapons = 9 Scrap Metal = 3 Reclaimed Metal |
| Random Headgear | 2 headgear, or 81 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal |
| Class Headgear | 112 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 4 weapons |
Crafting weapon classifications
Contrasting the weapon slots in-game, the crafting system classes some weapons as different slots. Below is a list of all the usable weapons and what slots the crafting system uses.
| Class | Primary weapons | Secondary weapons | Melee weapons | PDAs | Tokens |
|---|---|---|---|---|---|
| Scout | | | | | |
| Soldier | | | | | |
| Pyro | | | | | |
| Demoman | | | | ||
| Heavy | | | | | |
| Engineer | | ||||
| Medic | | | | | |
| Sniper | | | | ||
| Spy | | | |
Notes
- The Bill's hat, the Ghastly gibus, the Mildly disturbing Halloween mask, and the Cheater's lament don't count toward the Rebuild Headgear recipe.
- The "Smelt Class Weapons" recipe no longer requires a primary weapon, a secondary weapon, and a melee weapon. As of a recent update, it is possible to use this recipe to combine Spy, Sniper, or Demoman weapons, whereas previously, it was not possible because these classes do not have unlockable weapons in all 3 slots.
- If crafting fails, you will not lose the items.
- Since hats do not work with the Rebuild Class Token blueprint, it is currently impossible to craft an Engineer token.
- Unlike the Soldier's other secondary weapon, the Buff Banner, Gunboats cannot be used to craft tokens as seen in this image.
- Neither can it be used in the recipe Smelt Class Weapons to create scrap metal along with soldier weapons.
- This is due to the fact that the gunboats, in terms of crafting, are not defined as a secondary item, nor a soldier item.
- It is still possible to smelt secondary weapons with 3 gunboats though.
- Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'.)
- Four Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token comes up when four Camera Beards are selected for crafting.
- Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "PLAYERNAME has found: METALTYPE", obviously giving the false impression to others that metal types can be found.
External Links
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