Classes

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The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic
The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic


There are 9 classes in Team Fortress 2, (10 if you include the Civilian). They are grouped into three types (offensive, defensive, and support), but can actually be played in many ways depending on the strategies used. The classes are as follows:

Offensive

Defensive

Support

N/A

Speed

Class speed comparison table.

The "standard" speed is that of Spy, Sniper, Pyro, and Engineer.

Class Fwd. Speed (abs) Back Speed (abs) Crouched (abs)
Scout 133% 400v 120% 360v 44.4% 133.33v
Medic 107% 320v 96% 288v 35.5% 106.67v
Engineer 100% 300v 90% 270v 33.3% 100v
Pyro 100% 300v 90% 270v 33.3% 100v
Sniper
(with rifle zoomed)
100%

27%

300v

80v

90%

27%

270v

80v

33.3%

0.01%

100v

4v

Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A
Demoman 93% 280v 84% 252v 31.1% 93.33v
Soldier 80% 240v 72% 216v 26.6% 80v
Heavy
(with minigun revved)
77%

27%

230v

80v

69%

27%

207v

80v

25.5%

(Immobile) 0%

76.67v

0v


Notes:

  • Speed is measured using cl_showpos set to "1" and is measured in velocity units (v)
  • Every class runs backwards at 90% of their forward speed.
    • Exception(s):
      1. Forward and backward speed are the same while crouched.
      2. Forward and backward speed are the same while zoomed (sniper) or revving minigun (heavy).
  • All classes on the victorious side run 10% faster during humiliation.
  • Disguising as a slower class will accurately alter a Spy's speed while he is not cloaked. A Spy cannot run faster by disguising as a Scout or a Medic.

Health points

Class health points comparison table. A medic may "over-heal" someone to 150% of their normal health maximum.

Class Normal Max Over-healed Max
Heavy 300 450
Soldier 200 300
Demoman 175 260
Pyro 175 260
Medic 150 225
Engineer 125 185
Scout 125 185
Sniper 125 185
Spy 125 185
Civilian 50 75


Notes:

  • Over-healing by a Medic will raise any class to 150% of normal health.
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