Crafting

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Crafting anvil.png
Scrap Metal
Level 1 Crafting Item
Reclaimed Metal
Level 2 Crafting Item
Refined Metal
Level 3 Crafting Item
Unusual Haunted Metal Scrap
Level 4 Crafting Item


Now this is a nice weapon.
The Sniper on self-crafted weapons
Template:Auto lang cat


Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.

Contents

Blueprints

Metal

Blueprint Requires Produces
Smelt Class Weapons Any 2 weapons wielded by the same class
E.g. Ambassador + Dead Ringer (Spy weapons)
1 x Scrap Metal
Smelt Tokens 3 x Tokens
E.g. Heavy Token + Demoman Token + Melee Token
1 x Reclaimed Metal
Combine Scrap Metal 3 x Scrap Metal 1 x Reclaimed Metal
Combine Reclaimed Metal 3 x Reclaimed Metal 1 x
Error creating thumbnail: Unable to run external programs in safe mode.
Smelt Refined Metal 1 x
Error creating thumbnail: Unable to run external programs in safe mode.
3 x Reclaimed Metal
Smelt Reclaimed Metal 1 x Reclaimed Metal 3 x Scrap Metal
The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Sniper and Spy, who only had items for two loadout slots when the Sniper vs. Spy Update launched. This has made the blueprints marked with a "†" superfluous.

Tokens

Blueprint Requires Produces
Fabricate Class Token 3 weapons from one class
E.g. Natascha + Sandvich + Brass Beast (Heavy weapons)
1 x Class Token
E.g. 1 x Heavy Token
Fabricate Slot Token 3 weapons from one slot
E.g. BlutsaugerMedic + HuntsmanSniper + Direct HitSoldier
1 x Slot Token
E.g. 1 x Primary Token
Rebuild Class Token Any 1 Class Token and another class weapon
E.g. Sniper Token + Bluff Banner (Soldier weapon)
1 x Class Token
E.g. 1 x Soldier Token
Rebuild Slot Token Any 1 Slot Token and another slot weapon
E.g. Secondary Token + Axtinguisher (Pyro weapon)
1 x Slot Token
E.g. 1 x Melee Token
Note: If one provides 3 identical weapons, one is given the option of creating a Class Token or a Slot Token, but not both.
Additionally, if one provides a
Pain Train with a Class Token, or 3 Pain Trains and chooses to create a Class Token, this will always result in a Soldier Token, never a Demoman Token.

Headgear

Blueprint Requires Produces
Fabricate Headgear 3 x
Error creating thumbnail: Unable to run external programs in safe mode.
1 x Random Headgear
Fabricate Class Headgear 4 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Class Token
1 x Class Headgear
Rebuild Headgear 2 x Headgear 1 x Random Headgear
Fabricate Bonk Helm 1 x Batter's Helmet + 2 x Bonk! Atomic Punch 1 x Bonk Helm
Fabricate Milkman 4 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Mad Milk or Shortstop or Holy Mackerel
1 x Milkman
Fabricate Grenadier's Softcap 4 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Black Box or Battalion's Backup
1 x Grenadier's Softcap
Fabricate Attendant 4 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Degreaser or Powerjack
1 x Attendant
Fabricate Ol' Snaggletooth 4 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Sydney Sleeper or Backpack Darwin's danger shield.png or Bushwacka
1 x Ol' Snaggletooth
Fabricate Familiar Fez 4 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x L'Etranger or Your Eternal Reward
1 x Familiar Fez
Fabricate Halloween Headgear 4 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Unusual Haunted Metal Scrap
1 x Voodoo Juju

or
1 x Spine-Chilling Skull

Fabricate Saxton Hale Mask 1x Mask from each class (9 total) 1 x Saxton Hale Mask
Note: As of March 19th, 2010, both hats and miscellaneous items are considered headgear.
Rebuilding headgear does not work for Cheater's Lament, Ghastly Gibus, Ghastlier Gibus, Max's Severed Head, Bill's Hat, Dealer's Visor, The Mann Co. Cap, Ellis' Cap or Alien Swarm Parasite. Additionally, unlike other misc. items, the Service medal, and OSX earbuds do not work. Rebuilding Headgear is also not possible with hats bought from the Mann Co. Store.
Both the level of the Batter's helmet, as well as the color is not retained when crafted into a Bonk helm. The level will be randomized and the color will be returned to normal, even though it is the same helmet with Bonk drinks attached to the sides.

Note:Any unusual metal scraps obtained from servers after the halloween patch gives you an untradable metal. This metal can still be used to craft the voodoo juju,chilling skull and the headless horseman's head taker but it will be untradable.

Weapons

Class Blueprint Requires Produces Total Cost
All Fabricate Class Weapons 1 x Class Token + 1 x Slot Token + 1 x Scrap Metal

E.g. Medic Token + Secondary Token + Scrap Metal
E.g. Scout Token + Melee Token + Scrap Metal

1 x Class Weapon

E.g. Kritzkrieg
E.g. Sandman or Holy Mackerel

8 weapons
Leaderboard class scout.png
Scout
Fabricate Soda Popper 1 x Reclaimed Metal + 1 x Bonk! + 1 x Force-A-Nature 1 x Soda Popper 8 weapons
Fabricate Shortstop 1 x Reclaimed Metal + 1 x Force-A-Nature 1 x Shortstop 7 weapons
Fabricate Crit-a-Cola 1 x Kritzkrieg + 1 x Bonk! 1 x Crit-A-Cola 2 weapons
Fabricate Mad Milk 1 x Reclaimed Metal + 1 x Jarate 1 x Mad Milk 7 weapons
Fabricate Holy Mackerel 1 x Reclaimed Metal + 1 x Sandman 1 x Holy Mackerel 7 weapons
Fabricate Boston Basher 1 x Sandman + 1 x Tribalman's Shiv 1 x Boston Basher 2 weapons
Fabricate Candy Cane 1 x Kritzkrieg + 1 x Pain Train 1 x Candy Cane 2 weapons
Fabricate Sun on a stick 2 x Reclaimed Metal + 1 x Boston Basher 1 x Sun-on-a-Stick 13 weapons
Fabricate Fan O'War 1 x Scrap Metal + 1 x Mad Milk 1 x Fan O'War 3 weapons
Leaderboard class soldier.png
Soldier
Fabricate Black Box 1 x Reclaimed Metal + 1 x Direct Hit 1 x Black Box 7 weapons
Fabricate Cow Mangler 5000 1 x Reclaimed Metal + 1 x Black Box 1 x Cow Mangler 5000 7 weapons
Fabricate Battalion's Backup 1 x Reclaimed Metal + 1 x Buff Banner 1 x Battalion's Backup 7 weapons
Fabricate Gunboats 1 x Chargin' Targe + 1 x Razorback 1 x Gunboats 2 weapons
Fabricate Pain Train 1 x Scrap Metal + 1 x Sandman 1 x Pain Train 3 weapons
Fabricate Concheror 1 x Scrap Metal + 1 x Battalion's Backup 1 x Concheror 3 weapons
Fabricate Half-Zatoichi 1 x Reclaimed Metal + 2 x Eyelander 1 x Half-Zatochi 8 weapons
Fabricate Disciplinary Action 2 x Reclaimed Metal + 1 x Pain Train 1 x Disciplinary Action 8 weapons
Leaderboard class pyro.png
Pyro
Fabricate Degreaser 1 x Reclaimed Metal + 1 x Backburner 1 x Degreaser 7 weapons
Fabricate Powerjack 1 x Reclaimed Metal + 1 x Axtinguisher 1 x Powerjack 7 weapons
Fabricate Homewrecker 1 x Eyelander + 1 x Equalizer 1 x Homewrecker 2 weapons
Fabricate Back Scratcher 1 x Axtinguisher + 1 x Scotsman's Skullcutter 1 x Back Scratcher 2 weapons
Fabricate Sharpened Volcano Fragment 2 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Axtinguisher
1 x Sharpened Volcano Fragment 37 weapons
Leaderboard class demoman.png
Demoman
Fabricate Scotsman's Skullcutter 1 x Axtinguisher + 1 x Jarate 1 x Scotsman's Skullcutter 2 weapons
Fabricate Pain Train 1 x Scrap Metal + 1 x Sandman 1 x Pain Train 3 weapons
Fabricate Unusual Horseless Headless Horsemann's Headtaker 2 x
Error creating thumbnail: Unable to run external programs in safe mode.
+ 1 x Unusual Haunted Metal Scrap + 1 x Scotsman's Skullcutter
1 x Horseless Headless Horsemann's Headtaker 37 weapons
Fabricate Loch-n-Load 1 x Demo Token + 1 x Secondary Token + 1 x Scrap Metal 1 x Loch-n-Load 8 weapons
Fabricate Ullapool Caber 2 x Reclaimed Metal + 1 x Sandman 1 x Ullapool Caber 13 weapons
Fabricate Claidheamh Mòr 1 x Homewrecker + 1 x Chargin' Targe 1 x Claidheamh Mòr 2 weapons
Fabricate Half-Zatoichi 1 x Reclaimed Metal + 2 x Eyelander 1 x Half-Zatochi 8 weapons
Leaderboard class heavy.png
Heavy
Fabricate Dalokohs Bar 1 x Sandvich + 1 x Bonk! 1 x Dalokohs Bar 2 weapons
Fabricate Gloves of Running Urgently 2 x Scrap Metal + 1 x Killing Gloves of Boxing 1 x Gloves of Running Urgently 5 weapons
Fabricate Fishcake 4 x Moustachium Bar + 1 x 'Fish' 1 x Fishcake 5 weapons
Fabricate Brass Beast 1 x Reclaimed Metal + 1 x Natascha 1 x Brass Beast 13 weapons
Fabricate Warrior's Spirit 1 x Reclaimed Metal + 1 x Gloves of Running Urgently 1 x Warrior's Spirit 13 weapons
Fabricate Buffalo Steak Sandvich 1 x Reclaimed Metal + 1 x Sandvich 1 x Buffalo Steak Sandvich 7 weapons
Fabricate Fists of Steel 1 x Reclaimed Metal + 1 x Gloves of Running Urgently 1 x Fists of Steel 7 weapons
Leaderboard class engineer.png
Engineer
Fabricate Short Circuit 1 x Reclaimed Metal + 1 x Scrap Metal + 1 x Gunslinger 1 x Short Circuit 9 weapons
Fabricate Southern Hospitality 1 x Scrap Metal + 1 x Ambassador 1 x Southern Hospitality 3 weapons
Fabricate Jag 1 x Scrap Metal + 1 x Southern Hospitality 1 x Jag 3 weapons
Fabricate Eureka Effect 1 x Reclaimed Metal + 2 x Jag 1 x Eureka Effect 8 weapons
Fabricate Pomson 6000 1 x Reclaimed Metal + 1 x Righteous Bison + 1 x Short Circuit 1 x Pomson 6000 8 weapons
Leaderboard class medic.png
Medic
Fabricate Vita-Saw 1 x Reclaimed Metal + 1 x Ubersaw 1 x Vita-Saw 7 weapons
Fabricate Amputator 2 x Reclaimed Metal + 1 x Vita-Saw 1 x Amputator 13 weapons
Fabricate Crusader's Crossbow 2 x Reclaimed Metal + 1 x Huntsman 1 x Crusader's Crossbow 13 weapons
Leaderboard class sniper.png
Sniper
Fabricate Sydney Sleeper 1 x Reclaimed Metal + 1 x Huntsman 1 x Sydney Sleeper 7 weapons
Fabricate Machina 1 x Reclaimed Metal + 1 x Sydney Sleeper + 1 x Righteous Bison 1 x Machina 8 weapons
Fabricate Darwin's Danger Shield 1 x Reclaimed Metal + 1 x Razorback 1 x Darwin's Danger Shield 7 weapons
Fabricate Tribalman's Shiv 1 x Huntsman + 1 x Dead Ringer 1 x Tribalman's Shiv 2 weapons
Fabricate Bushwacka 1 x Reclaimed Metal + 1 x Eyelander 1 x Bushwacka 7 weapons
Leaderboard class spy.png
Spy
Fabricate L'Etranger 1 x Reclaimed Metal + 1 x Dead Ringer 1 x L'Etranger 7 weapons
Fabricate Diamondback 1 x Reclaimed Metal + 1 x Dead Ringer + 1 x Frontier Justice 1 x Diamondback 8 weapons
Fabricate Your Eternal Reward 1 x Reclaimed Metal + 1 x Cloak and Dagger 1 x Your Eternal Reward 7 weapons
Fabricate Conniver's Kunai 1 x Scrap Metal + 1 x Your Eternal Reward 1 x Conniver's Kunai 3 weapons
Fabricate Spy-cicle 1 x Reclaimed Metal + 1 x Your Eternal Reward 1 x Spycicle 7 weapons

Cost summary table

The table below lists the total cost of using a recipe in number of weapons, as well as the smelt value of the produced item in further recipes.

Item Total crafting cost Smelt value
Scrap Metal 2 weapons 2 weapons
Class or Slot Token 3 weapons 2 weapons = ⅓ Reclaimed Metal
Reclaimed Metal 6 weapons = 3 Scrap Metal or via 3 Tokens = 9 Weapons 6 weapons
Class-specific Weapon 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token 1 weapon
Refined Metal 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal= 1 Refined Metal 18 weapons
Random Headgear 2 headgear or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
1 headgear
Set Headgear 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 Weapon From the Desired Set 1 headgear
Class-specific Headgear 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) 1 headgear

Crafting weapon classifications

Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's Revolver, which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.

Class Primary Token
Primary weapons
Secondary Token
Secondary weapons
Melee Token
Melee weapons
PDA2 Token
PDAs
Token blank class.png
Tokens
Leaderboard class scout.png
Scout
Force-A-NatureShortstop Bonk!Crit-A-ColaMad Milk SandmanHoly MackerelBoston BasherCandy CaneSun-on-a-Stick   Scout Token
Leaderboard class soldier.png
Soldier
Direct HitBlack BoxRocket Jumper Buff BannerBattalion's BackupGunboats EqualizerPain Train   Soldier Token
Leaderboard class pyro.png
Pyro
BackburnerDegreaser Flare Gun AxtinguisherHomewreckerPowerjackBack ScratcherSharpened Volcano Fragment   Pyro Token
Leaderboard class demoman.png
Demoman
Scottish ResistanceChargin' TargeSticky Jumper Loch-n-Load EyelanderPain TrainScotsman's SkullcutterHorseless Headless Horsemann's HeadtakerUllapool CaberClaidheamh Mòr   Demoman Token
Leaderboard class heavy.png
Heavy
NataschaBrass Beast SandvichDalokohs BarBuffalo Steak Sandvich Killing Gloves of BoxingGloves of Running UrgentlyWarrior's SpiritFists of Steel   Heavy Token
Leaderboard class engineer.png
Engineer
Frontier Justice Wrangler GunslingerSouthern HospitalityGolden WrenchJag   Engineer Token
Leaderboard class medic.png
Medic
BlutsaugerCrusader's Crossbow Kritzkrieg UbersawVita-SawAmputator   Medic Token
Leaderboard class sniper.png
Sniper
HuntsmanSydney Sleeper JarateRazorbackDarwin's Danger Shield Tribalman's ShivBushwacka   Sniper Token
Leaderboard class spy.png
Spy
  AmbassadorL'Etranger Your Eternal Reward Dead RingerCloak and Dagger Spy Token

Golden Wrench

Main article: Golden Wrench
  • From July 5 to July 9, 2010, players crafting any items in-game had the chance of finding 1 of 100 of an extremely rare item, the Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
  • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found. Which Is A Shame to A Really Good Loved Engi Wepon

Previous Changes

December 17, 2009 Patch

  • Added item crafting

December 18, 2009 Patch

  • Added a new chat message when players craft an item

December 22, 2009 Patch

  • Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
  • Crafting improvements:
    • Spy's Camera Beard can now be smelted into scrap metal
    • Recipes can no longer produce items matching any of the items used in the crafting
    • Added some new recipes

January 13, 2010 Patch

  • Minor fixes to the crafting UI:
    • Changed the item layout in the crafting panel to better fit the backpack panel
    • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging
    • Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself

January 28, 2010 Patch

  • Fixed the hats below being included in the crafting of class-specific hats using class tokens
    • Towering Pillar of Hats
    • Noble Amassment of Hats
    • Modest Pile of Hat

March 19, 2010 Patch

  • Updated the new community-built hats so they can be crafted
  • Updated the Camera Beard and Medic mask so they can be crafted as hats

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.

May 21, 2010 Patch

June 10, 2010 Patch

  • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.

July 8, 2010 Patch

  • Undocumented changes
    • Added a second Misc. item slot in the loadout.

August 17, 2010 Patch

  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

September 30, 2010 Patch

  • Added the Mann-Conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.

October 6, 2010 Patch

  • Economy Changes
    • Added Remove Name and Remove Paint features.
    • Achievement items and store promotion items are now usable in crafting.
    • Gifted items are now craftable and tradable.
    • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    • Community, Self-Made, and Valve items are not tradable or usable in crafting.
    • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

October 8, 2010 Patch

  • Undocumented changes
    • Added crafting blueprints for Polycount Pack set hats.

December 17, 2010 Patch

  • Increased backpack size by 100 slots.
  • Added the Backpack Expander.


December 21, 2010 Patch

  • Added several crafting recipes for new items

December 22, 2010 Patch

  • The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.

March 1, 2011 Patch

March 15, 2011 Patch

April 28, 2011 Patch

  • [Undocumented] Crafting recipe for SpaceChem Pin set to 3 Moustachium Bar + 1 Spacemetal Scrap.
  • [Undocumented] Crafting recipe for Fishcake set to 3 Moustachium Bar + 1 'Fish'.

May 5, 2011 Patch (Replay Update)

May 6, 2011 Patch

  • Fixed a bug when crafting class tokens.

May 10, 2011 Patch

  • Removed the ability to delete the craft count attribute from items.

May 12, 2011 Patch

May 19, 2011 Patch

Other undocumented changes:

  • The recipe for Scrap Metal was previously 3 primary, secondary, or melee weapons.
  • When Miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other Spy hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', two could not be combined to get another hat but could be crafted together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
  • Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the Mann-Conomy Update. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).

Notes

References

  1. [1]

External links

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